The Prisoning: Fletcher's Quest
Details
- MSRP: $14.99
- Release date: February 10, 2026
- Genre: Action, Platformer, Adventure, Shooter
- Number of players:
- Offline: 1
- Developer: Elden Pixels
- Publisher: Acclaim
- Download size: 174 MB
- Metacritic: tbd tbd
- ESRB Rating: Mature
- Play modes: TV, Tabletop, Handheld
- Languages: English, Portuguese, Spanish, French, German, Italian
- Platforms: Nintendo Switch
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Description
After a visit to the psychologist that went horribly wrong you’re trapped in the mind of a game developer on the brink of physical and emotional burnout during the last stages of an intense project. Experience a metroidvania-lite drenched in anxiety based on a very true story
Features
Based on a true story and definitely inspired by real events
Upgrades, weapons, bosses, enemies and all that jazz
Contains story*
Have you ever seen a honky-tonk man as naked as the day he was born? Contains full frontal pixel nudity!
Completely free of jazz fusion!
Procedurally generated metroidvania, whatever that means.
Do you like movies about gladiators?
(* This game is not recommended for anyone with a peanut allergy)
But hey, not down with anxiety? All of the points above can be completely skipped as you plow your way through another tight platformer with killer mechanics (meaning you can kill basically anything that moves), a banging chiptune soundtrack from the legendary Dunderpatrullen, and more pixel art than you can possibly stomach!
What is this?
This is a prototype of a game we originally created back in 2020, also known as the best year ever. We decided back then to not make this game but now we’re back more broke and desperate than ever and we’re ready to make this thing a reality. To make sure this game will be a success, we asked three friends of ours and at least one of them was very excited, one didn’t reply and one said we should get real jobs instead and stop calling him.
Procedurally Generated?
Honesty is very important to us and when we're writing this we're not sure exactly what procedurally generated means. But what we've done is that we have a huge amount of different made rooms and each session they randomly appear so every playthrough is different!