SPRAWL zero

(Unreleased)
(Unreleased)

Details

  • MSRP: $24.99
  • Release date: September 8, 2026
  • Genre: Action, First-Person, Shooter, First-Person
  • Number of players:
    • Offline: 1
  • Developer: MAETH
  • Publisher: Kwalee
  • Download size: 4.254 GB
  • ESRB Rating: Mature
  • Play modes: TV, Tabletop, Handheld
  • Languages: Japanese, English, Portuguese, Spanish, French, German, Russian, Korean, Chinese (Simplified), Chinese (Traditional), Polish
  • Platforms: Nintendo Switch 2

Current prices

Switch 2
Digital
Unavailable

A Y2K FPS Built on Classic Console DNA

Sprawl Zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age where the genre evolved from shooting in corridors to building worlds.

A City on the Brink

You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.

Fight Smart, Not Just Fast

Combat in Sprawl Zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.

In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.

Gravity-Based Combat Systems

Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.

Designed for Player Choice

Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design and Sprawl Zero accommodates players to find their own niche.




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