Schoolgirl Card Pull Simulator
Details
- Release date: January 7, 2026
- Genre: Simulation
- Number of players:
- Offline: 1
- Developer: Violet Soft
- Publisher: SHINISE GAMES
- Download size: 815 MB
- Metacritic: tbd tbd
- Play modes: TV, Tabletop, Handheld
- Languages: Japanese, English, Chinese (Simplified)
- Platforms: Steam
Current prices
|
|
Steam
Digital
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$6.99
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Price history
| All time low | |
| $4.40 | (-37%) |
Description
Schoolgirl Card Pull Simulator is a fast, feel-good draw simulator built around one satisfying loop: Earn → Draw → Duplicate → Sell → Draw More.
No money? Head to a part-time job. Saved up? Time to draw. Got duplicates? Talk to the clerk, sell them, and go again.
But it’s not just endless drawing. Sell prices change at random, so deciding whether to sell now or wait for the next day can make a big difference to your budget. Play smart and you’ll unlock 10-pulls for a faster pace—and if you push further, you’ll reach the Ultimate Draw, where your chance of pulling an SSR increases the more you use it. SSRs are rare, so when one finally appears, the payoff is huge.
Outside of the part-time jobs and the draw screen, the game is presented in 3D. Display your cards in a showroom case, chat with the clerk, and enjoy the growing satisfaction of building a real collection.
The goal is simple: Complete all 50 illustrated schoolgirl cards and fill the showcase. Run out of money…? Then it’s back to work.
Highlights
All-in on draw excitement: Flashy animations make big pulls feel great
Rarities: N / R / SR / SSR (SSR is extremely rare—so it feels special)
Two “it’s coming” tells: Telltale animations you can spot instantly
Random market shifts: Sell values change by day—timing becomes your strategy
Duplicates become assets: Sell individual cards and reinvest to increase your draw count
3 part-time job mini-games: Dishwashing / Construction site / Card sorting
3D shop for display & conversation: Arrange cards in a showcase and collect in style
Made to be completed: 50 cards total, no additional cards planned (complete buy-to-play experience)
Progression
Collect enough cards to unlock 10-pulls (the 10th card has a higher SSR chance)
Collect more to unlock the Ultimate Draw (SSR chance increases the more you use it)
Example: 5th 10-pull = SSR 40% / 7th = 50% / 10th = 90%
Daily SSR rotation: Available SSRs change each day, updated in sets of five
Want a different SSR? Use the Change Date button to reroll the lineup