Ministry of Broadcast
- NA/EU: April 30, 2020
- JP: May 7, 2020
- Genre: Platformer, Adventure, Action, Puzzle
- Number of players:
- Offline: 1
- Developer: Ministry of Broadcast Studios
- Publisher: Hitcents
- Download size: 2.01 GB
- Metacritic: 75 7.9
- How Long To Beat:
- Main Story: 5½ hours
- Main + Extra: 8 hours
- Completionist: 10½ hours
- ESRB Rating: Mature
- Play modes: TV, Tabletop, Handheld
- Languages: Japanese, English, Spanish, Portuguese, French, German, Italian, Russian, Korean, Chinese (Simplified), Chinese (Traditional)
|From 3rd party seller: $39.98|
|From 3rd party seller: $44.97|
|All time low|
Ministry of Broadcast is a narrative-driven single player cinematic platformer mixing Orwell’s 1984 with modern reality TV. Rife with dark humor, sarcastic quips, and the absurdity of the system.
Seemingly built overnight, The Wall has divided both a country in two and a man from his family. To see them again, our ginger-haired protagonist has decided to become a contestant on “The Wall Show”, a Regime-organized TV show allowing competitors the opportunity to escape to freedom on the other side. However, as he progresses through the camp, our contestant soon realizes exactly how the Regime and the show operate. The promise of freedom is not exactly what it seems.
* Cinematic platformer: Run, jump, crash, and climb your way through each Arena as the narrative unfolds around you. Much of the story is unveiled via smoothly integrated animation sequences, within the environment, or from NPCs muttering bits of dialogue as you dive and dodge around them.
* Environmental HUD: Rather than having a screen cluttered with overlaid indicators, HP bars, and minimaps, any information the player will need is incorporated into the environment. Hints and clues are meshed into the game’s art, subtle and specific, players will need a keen eye if they want to survive each Arena without breaking their legs.
* Puzzle-solving: Use your wits, and at times a dash of ruthlessness, to advance through the Arenas. You’ll have to interact with the environment itself to solve most of the puzzles: use the protagonist’s momentum to move platforms, flip the occasional lever, and sometimes you might have to sacrifice an NPC or two to cross a particularly spiky pit.
* Story and Personality: Featuring lots of impish humor, Grade A sarcasm, and comic mischief, all balanced perfectly with the dark, heavy themes presented in this dystopian world.