Zombie Self-Cultivation

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At the twilight of the apocalypse, will you be a Zombie Herder, or humanity's Savior?

In a crowd, those who stand apart often invite envy or jealousy; those who are stronger may find themselves demanded of even more. Even seclusion in mountain forests cannot sever the world's shackles completely.

Ten years ago, a biochemical virus swept across the globe. Though humanity fought back with all its might, it could not withstand the relentless waves. Now, the world has fallen into chaos—most of mankind has become the walking dead.

Amidst this catastrophe, a young girl and her brother struggle to survive. Yet the virus continues to mutate, and the world itself is quietly changing. Some who appear uninfected may have already undergone genetic transformations, while among the walking dead, certain individuals are gradually developing consciousness.

The girl slowly discovers she possesses a unique ability: she can control certain zombies. Others like her—mutated yet asymptomatic—exist in the world, often bearing different powers, but are hunted by local warlord organizations for that very reason.

If it were you, would you choose the so-called future of humanity, or the path of self-preservation?

The siblings must face not only zombies, but also evade even more terrifying pursuers. After a sudden accident separates them, the young girl embarks on a long journey to find her brother.

Gameplay Introduction

  • In Chapter 1, the girl arrives at the great tree where she promised to meet her brother. Delayed along the way, she finds only a letter left behind. Having waited so long, her brother feared the worst and set out for the city to search for her.

  • Chapter 1 serves as an introduction to familiarize players with basic controls and mechanics. Players begin with the first skill: Capture Skill , which can capture single or multiple zombies of the same level.

  • Captured zombies can be issued three commands: Attack , Follow , and Standby.

  • The chapter contains five distinct areas, each with unique terrain and visual style.

  • Players then unlock the second skill: Control Skill. This allows precise commands for captured zombies to move or attack designated targets. Players can also upgrade skills to enhance captured zombies' stats.

  • In Chapter 2, players follow the girl into the city. Light rain falls from the gloomy sky, hinting at an oppressive, ominous atmosphere.

  • Players will encounter new and higher-level zombie types, while watching for enemies lurking in the shadows.

  • This chapter features four areas in a more open, expansive map with significantly increased difficulty.

  • Chapter 2 brings the first boss battle and introduces a summoning mechanic to call more zombies for assistance.

  • Players can also briefly capture Summoners—when captured, they temporarily convert all nearby low-level zombies into friendly units, allowing players to issue commands and turn the tide of battle.

Future Development Plans

Chapter 3 will take players inside the city hospital to search for the brother's trail. It unlocks the third skill: Assimilation Skill. This allows temporarily blending into zombie hordes without being attacked—perfect for narrow corridors. During assimilation, player's health and defense greatly increase, and they can pass through special obstacles unharmed. New gameplay mechanics will also be introduced—stay tuned!

After Chapter 3 is complete, I plan to release an Early Access version. The game is expected to have five chapters total. If feedback is positive, I will develop the brother's route chapters and a two-player co-op mode. Actually, the protagonist was originally designed to be the brother, but was changed to the sister for various reasons—that's a story for another time.

A Word from the Developer

As a solo developer with limited time and energy, I will do my utmost to present the game in its best form. I hope more people will learn about and follow this project.

If you're interested, please consider adding it to your Steam Wishlist. I update the latest developments weekly on the Steam Community and welcome your comments, ideas, and suggestions anytime.

Thank you for reading and for your support!