YURA

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CLIMB ANYTHING

See that cliff? Climb it. That overhang? Yours. Pure physics, zero bullshit. Stamina management is life or death. The summit isn't a checkpoint—it's a trophy.

TETHERED MADNESS

Rope up with friends for safety... or watch one idiot yeet the entire squad into the abyss. Every jump is a trust fall.

GLIDE. PILOT. SURVIVE.

Legs give out? Deploy gliders over chasms. Pilot janky house-sized mechs through impossible terrain. If you can't climb it, break it.

LOOT & BREW

Your backpack = your lifeline. Scavenge, cook, craft potions. Weight matters. Every item is a choice. Eat before you climb or collapse halfway up.

A WORLD THAT BITES BACK

Deserts. Forests. Canyons. Strange NPCs. Hidden secrets. Mini-games in the weirdest places. 

KEY FEATURES

  • Physics climbing on ANY surface

  • 1-4 player rope chaos

  • Deep cooking & crafting systems

  • Gliders + walking mechs

  • Living world, zero handholding

Climb together. Fall together. Remember everything.