Wireless
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Description
A dormant machine reactivates by chance—its memory wiped, its origin unknown. With no record of the past and no clear directive for the future.
Civilization has collapsed into fragments: abandoned settlements, silent forests overtaken by bio-engineered abominations, human freaks, and automated enforcers still carrying out forgotten commands.
As you explore, you’ll piece together traces of a lost world through environmental storytelling, encounters, and broken systems that hint at what came before with a simple directive. Move forward.
This is a story about identity without memory, purpose without instruction, and autonomy in a world where free will has been systemically hunted and erased.
The machine is awake.
The world is watching.
And nothing is without a reason.
The game features:
Active Time Battle (ATB) combat system with punches, kicks, combos, charged attacks, blocking, and parrying
Boss battles with a change of pace with its own combat mechanic.
Party system where NPCs can join as followers
Equipment system with 6 slots (Head, Body, Arms, Legs, Accessory x2)
Module system (internal implants unlocked via wires)
Crafting system with materials
Inventory with consumables, equipment, materials, wires, and key items
Dialog system with branching conversations and quest alternatives
Save/load system with multiple slots
Day/night cycle
Overworld exploration with multiple zones, secret areas, secret items and equipment, secret party members
Minigames