WARCOM: Fortress Europe
Details
- Release date: Q1 2026
- Genre: Strategy
- Developer: BROKE PROTOCOL
- Publisher: BROKE PROTOCOL
- Metacritic: tbd tbd
Current prices
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Description
Full-Scale War in the European Theatre
Command historical divisions from D-Day to the Rhine in a hybrid operational-tactical wargame. A breakthrough 3D Pixel renderer simulates the entire campaign on a single seamless map. From high-level planning down to individual shell impacts, the world is fully procedural and permanently shaped by your actions.
Every decision leaves a mark. Every bullet matters.
Operational Layer – Division-Level Warfare in Full 3D
Establish front lines, logistics, and defenses across a massive hex-based model of Europe - the same terrain used for tactical battles.
Each campaign is shaped by interconnected systems:
Supply flows through depots, roads, fuel, and ammunition networks
Momentum, casualties, and reinforcement levels shift the front line
Dynamic weather alters mobility, visibility, and combat conditions
Strategic AI identifies weak points, executes offensives, and disrupts supply
Elevation, rivers, vegetation, and buildings all shape maneuver and defense
A command-point system rewards coordinated, efficient planning
When opposing divisions make contact, the game transitions into a real-time tactical engagement on fully-realized terrain at that exact location.
Tactical Layer – Command Down to the Platoon
Take direct control of infantry, armor, support weapons, and aircraft in intense, pausable real-time battles on procedurally generated maps that match the operational layer.
Voxel-based destruction: breach walls, level buildings, reshape defenses
Angle-based armor penetration and realistic ballistics
Suppression, morale, cover, and line-of-sight modeled in full 3D
Devastating artillery, mortars, and fully modeled air support
Precise orders with live path previews and full pause
Adaptive AI flanks, suppresses, and counterattacks
All terrain damage and casualties persist across the campaign
Units Forged in Battle
Your platoons evolve throughout the war, carrying experience, fatigue, and losses into each new engagement.
Gain experience and improved attributes
Earn commendations for standout actions
Accumulate fatigue, attrition, and reduced cohesion
Benefit from HQ support and stable supply
A battle-hardened company in 1945 fights nothing like the same unit on D-Day.
A Different Campaign Every Time
Procedural maps, dynamic enemy plans, authentic orders of battle, and countless alternate outcomes ensure no two playthroughs unfold the same way.
Key Features
Hybrid scale: division-level operations down to platoon-level tactics
Custom 3D Pixel renderer with one seamless, persistent world
Hex-based operational map covering Northern France and beyond
Real-time tactical battles with full pause and intuitive controls
Intelligent formations, convoy behavior, and pathing previews
Persistent voxel terrain destruction across the entire campaign
Deep logistics, dynamic weather, and command-point systems
Advanced AI at both operational and tactical levels
Detailed ballistics, suppression, cover, and morale modeling
Persistent experience, fatigue, and cohesion for all units
Dozens of historical units with possibility for alternate outcomes