Undying One

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About the demo

This demo offers a glimpse of the full game. Some features are locked or limited, including game modes, the shop, archetypes, mutators, and challenges.

Become a necromancer who raises the freshly fallen to forge a living army.

Real-time combat, active pause, evolving spells, modular allied AI, and adaptive threats — Undying One is a tactical ARPG focused on commanding your summons… and surviving your own choices.

Raise your enemies. Command an army.

Every defeated foe can be turned into a summon — tank, mage, support, or DPS.

Their stats, spells, and behaviors are preserved and grow alongside you.

A Dynamic AI System

Your summons choose their targets, spells, and priorities based on:

  • threat level

  • distance

  • enemy weaknesses

  • their assigned role

  • randomly selected tactical behaviors

No two fights ever play out the same.

A Tactical ARPG with Active Pause

Use the pause to:

  • reorganize your summons

  • precisely target enemies or allies

  • cast the right spell at the right moment

  • analyze current buffs and debuffs

When time flows again, every decision matters.

Progression Through Use

Spells and summons grow naturally:

  • cast a spell → it becomes stronger

  • keep a summon alive → it gains tiers

Side effect: spells become more expensive.

Mana is a constant source of pressure.

Unlockable Mutators & Difficulty

Customize your runs with modifiers such as:

  • random starting spells

  • reduced maximum mana

  • increased vulnerability

  • support spells disabled

  • unstable corpses

Each mutator has its own unlock condition.

Between-Run Shop

Spend in-game currency to unlock:

  • permanent upgrades

  • new spells

  • stat bonuses

  • archetypes

A Demanding Roguelite Loop

Enemies grow stronger with each wave.

Your resources dwindle.

Your summons fall — and must be replaced.

Defeat is never far away…
but every run leaves you stronger.

Feature List

🧟 Raise fallen enemies and wield their powers
🧠 Tactical AI for allies and enemies
🔥 Usage-based evolving spells

🎯Challenge to complete
⏸ Active pause to plan and command
⚔ Intense real-time combat
💀 Unlockable mutators for themed runs
🏦 Persistent shop between runs
🎯 Infinite Arena mode
🌒 Smart off-screen indicators

Launch Content

  • Tactical real-time combat with active pause

  • 6 summon types (tank, poison, fire, support, DPS, archer*)

  • Advanced allied and enemy AI

  • 20+ evolving spells

  • Unlockable mutators

  • Between-run shop

  • 4 game modes

  • Off-screen indicators

(*subject to final content)

Planned Free Post-Launch Content

  • New enemy units and summons

  • Visual variations

  • Improved effects and animations

  • Additional modifiers