TowerMancer II

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TowerMancer Cards is a construction-based deckbuilder in which the player defends their tower from waves of enemies while using cards to build it. The player relies on imps to gather resources and on new rooms to unlock powers and attack enemies. The cannon room is your best ally, feed it with different resources to create varied effects in its shots. Progress through the levels and defeat the final boss to claim victory.

  • Vertical, Dynamic Tower Building: Your tower is not just a health counter, it’s the core engine of your gameplay. The decision of which room to build and on which floor shapes your strategy for every run. The tower grows visually, creating a tangible sense of progress and power.

  • The Creative Cannon (Ammo as Strategy): The central mechanic of loading the cannon with different resources to produce different types of shots (area damage, slow, damage over time, etc.) turns each turn into a tactical puzzle. Resource synergy is the key to victory.

  • Deep Synergy Between Cards and Rooms: The game is built around the interaction between the cards you acquire and the rooms you construct.

  • Rogue-lite Replayability: With a dynamically generated map, random events, multiple starter decks to unlock, and a wide variety of cards and enemies, no two runs will ever be the same.