The King Got Too Much Gold
Details
- Release date: July 21, 2026
- Genre: Casual, Arcade
- Developer: Krabi
- Publisher: MadOctopus
- Metacritic: tbd tbd
- Platforms: Steam
Current prices
|
|
Steam
Digital
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$4.24
-15%
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| Lowest price ever | ||
| Sale ends August 4 | ||
Price history
| All time low | |
| $4.24 | (-15%) |
Description
There is just TOO MUCH GOLD
Your fountain erupts coins all day. They pile up on the grass, they rot, they jam the fountain, and when there are enough of them they weigh you down so much that even the music starts to drag. You cannot die. You cannot fail. But the gold keeps coming, and somebody has to deal with it.
That somebody is you. The King. With a magnet.
What you actually do
Walk around the meadow, pull coins in with your magnet, and sell them at the castle
Every level up deals you 3 upgrade cards. Bigger bag, faster boots, a new hire, or a face-down mystery card if you feel lucky
Build up your court: robot helpers carry gold, goblins smash crates, trolls grab coins and throw them across the whole map, a plumber keeps the fountain running, a goose lays coins, and the royal cat throws thieves out of the kingdom
Spend points in the skill web. Cheap upgrades near the center, strange ones at the edges: sell coins by stepping on them, grab coins out of the air, get 4 cards in a draft instead of 3
Random events mess with the field every few minutes: gold rushes, earthquakes, jackpots, a coin plague, a gold meteor, raider attacks
Watch out for the thief. Get a cat. Or a troll. Or both.
At level 100 the Glutton King rises. Pour your entire fortune into him until he bursts. After that, endless mode.
You really can't lose
No death, no fail state, no timer. If the floor fills up, the screen shakes, the King gets slow, the fountain clogs, and the music goes wobbly. Then you clean up and everything is fine again. The game saves your run all the time, so you can quit whenever you want and carry on later.
Features
A complete run from empty meadow to the level 100 finale, then endless mode
28 skill nodes, including keystones that change how the game works instead of just adding percent
9 kinds of hired help, each with its own little routine
10 random events
Draft cards on every level up, with paid rerolls when the hand is bad
Pixel art drawn entirely in code, chiptune soundtrack, controller support
Constant autosave
Small download, runs on anything