Sweep Happens

(Unreleased)
(Unreleased)

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The floor knows where the monsters are.

It's trying to tell you. Numbers etched into the stone. A "3" means three things with teeth, hiding nearby. A "1" means maybe you'll live. A blank tile? Go for it!

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Sweep Happens is a roguelite where Minesweeper logic is the only thing keeping you alive. Read the numbers. Pick a path. Live with the consequences. Try to avoid enemies and go as deep in the dungeon as you can.

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WHEN LOGIC FAILS, FIGHT

Step on a tail with a monster and combat goes real-time. Dodge projectiles in an arena. Time your swing. Burn mana on spells. Five weapon families, five attack minigames, an ability roster deep enough to break most encounters and a few that will break you back.

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Spells, runes, holy strikes, freezing winds. Pick what you bring. The arena doesn't care what kills the dragon, only that something does.

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EVERYONE DOWN HERE IS A COMEDIAN

A retired dragon with back pain. An elf elder still mad about the council vote. An eight-year-old with a slingshot, braver than any of them. A rat in a crown who insists he runs this place. A mushroom that won't stop offering you tea. A beaver with blueprints for a siege weapon he hasn't built yet.

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TALK YOUR WAY THROUGH.

Every NPC remembers how you treated them and their friends. Being helpful, opens many doors - secret topics, side quests, gold, the occasional map of the floor below.

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LOOT THAT ISN'T ALWAYS PRACTICAL

Dozens of weapons. Armor in every slot. Some legendary. Some cursed. Some you'll equip just to find out what it does.

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EACH RUN, NEVER THE SAME TWICE

Procedurally generated layouts. Branching exits at deeper floors - pick the safe one or the rich one. Save and resume any time. Short enough for a coffee break. Long enough to ruin one.

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WHAT'S DOWN THERE

  • 20 floors of dungeon, deepening as you go

  • Dozens of monsters and bosses with their own attack patterns

  • Dozens of items across 8 gear slots

  • 30+ NPCs who remember you, with mood-locked dialog and side quests

  • Five weapon types, each with its own attack minigame

  • Branching level graph, save and resume, short light-weighted runs

  • Music-synced cutscenes with a singing bard

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SOMETHING IS WAITING AT THE BOTTOM

Below the ruins. Past the crypts. Beneath the abyss itself. There is a lord of this dungeon. He doesn't know you yet, but boy oh boy he's about to!

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