SUBDERMAL: This isn’t you

Details

Current prices

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Volunteer Beta Testers

Hey everyone!

I’m currently looking for a small number of volunteer early build testers.
Feedback at this stage will directly influence the final release!

The game is a slow-burn psychological horror experience with a grounded approach to violence and gore, restrained in some moments, overwhelming in others.

It isn’t designed to be comfortable, and it may be too much for some players.

If that sounds like your kind of game, feel free to reach out on Instagram: quietstudiosgames

Thank you for being here!

About the Game

Something went wrong beneath the city.

A section of the Ravenbrook transit system was sealed after an incident that has never been fully explained. Official records describe a structural failure. No bodies were recovered. The station remains powered.

You are Eli Ward, drawn underground by the disappearance of someone he refused to forget. What waits below is not a conventional outbreak, and what moves through the dark does not behave like the dead.

People are still there.

They still breathe.

They just aren’t in control anymore.

SUBDERMAL is a slow-burn psychological survival horror experience where stealth, observation, and careful decision-making matter more than combat. Journey through abandoned transit corridors and forgotten rooms to uncover fragmented records, environmental clues, and unsettling truths buried deep beneath the city’s surface.

Expect intense encounters, physical horror rooted in biological parasitic infection, and systems that feel alive even when everything else seems dead.

Features

Psychological Survival Horror

A slow-burn experience focused on tension, uncertainty, and dread rather than constant action.

Living Infection System

Enemies are still alive — breathing, reacting, and fighting against something inside them.

Environmental Storytelling

Uncover the truth through abandoned spaces, fragmented records, and subtle visual clues rather than exposition.

Stealth-Focused Gameplay

Avoid, observe, and outmaneuver threats that respond to sound, movement, and light.

Dynamic Gore System

Visceral, reactive physical damage that escalates based on player actions and encounters.

Immersive Underground World

Explore sealed transit tunnels, forgotten maintenance corridors, and spaces left exactly as they were when evacuation happened.

Minimal UI, Maximum Atmosphere

A restrained interface designed to keep the player grounded in the world at all times.