Spirit Dungeon

Details
- Release date: June 25, 2026
- Genre: Role-Playing, Strategy
- Developer: Nemora Games
- Publisher: Nemora Games
- Platforms: Steam
Current prices
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Steam
Digital
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$9.99
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| Early Access Game | ||
Price history
| All time low | |
| $8.99 | (-10%) |
Description
You are entering a deep forest that no one has ever left.
Spirit Dungeon is a party-building roguelike RPG: contract spirits, build your party, and guide their battles with cards.
Pacts with spirits
Beasts, Bugs, Plants, and Dragons. The spirits of the forest appear when you, the summoner, call. A spirit you make a pact with fights at your side, returns to the forest when its contract ends, and never comes back if it falls. Whom you bind, and whom you let go, shapes the party you carry into the dark.
A party that keeps changing
Every victory brings new spirits and cards before you. Your companions keep rotating, and no two runs are fought with the same faces. Beasts come alive through swaps, Bugs through the cards you play, Plants through Blossomfall, and Dragons answer to all of it. When your spirits' powers click together, the battlefield is yours.
Spirits fight, you guide them
On the battlefield, your spirits act on their own will. With the cards in your hand, you support them and steer the fight. Attack, hold, or swap: each card you play draws out what your spirits can do.
Into the deep forest
The path forks at every step, and the way you did not take is gone for good. Healing Shrines, the Merchant Room, fierce foes bearing Blessings (relics), and a boss waiting in every zone. The deeper you go, the more the forest changes its face, and the harder it tests you.
Fall, and return to the forest
Spirit Dew gathered on your runs awakens new spirits and cards at the Spirit Altar in your base. The Catalog remembers every spirit you have met, and the next run begins a little differently.
Features
- Pacts with spirits — Beasts, Bugs, Plants, and Dragons. Bind beautifully illustrated spirits to your cause
- A party that keeps changing — Contracts end and companions part, bringing new faces every run
- Race synergy — Swaps, cards played, Blossomfall. The rush when it all clicks
- Auto battle × cards — Spirits fight; you guide them with cards
- A roguelike forest — Forking paths, Blessings, and a boss in every zone
- The Spirit Altar — A Catalog of spirits and cards that grows across runs
Something is waiting at the bottom of the forest.





