SoulTrigger
Details
- Release date: March 5, 2026
- Genre: Role-Playing, Indie
- Developer: YHDATABASE
- Publisher: YHDATABASE
- Platforms: Steam
Current prices
|
|
Steam
Digital
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$9.99
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| Early Access Game | ||
Price history
| All time low | |
| $7.99 | (-20%) |
Description
World
Halcyon, a military megacorp, has perfected the Soul Materialization Project—extracting a human soul and etching it into a synthetic body. But the experiment bred countless failures: Creatures that lost their minds and turned feral. The city that once housed its labs was sealed away as a Hazard Zone, left crawling with them.
You are deployed into that Hazard Zone as the Commander who leads a squad of Souls, known as S.O.U.L.
They are weapons, stripped of memory and flesh—break their bodies and they simply print anew, beings to whom even death is denied. Your mission is singular: hunt down Milo, the one who fled with the core device of the experiment.
You'll cut through the Creatures with cards and strategy, stand against other Souls who turn enemy to bar your path, and press deeper into the Hazard Zone. The more memory fragments you gather along the way, the more of who your soldiers once were begins to surface. And at last, you will stand before a choice there's no taking back….
Game Features
Soul Trigger is a 2-character tactical turn-based roguelite RPG set in an urban fantasy world.
Character-driven storytelling, modular exploration, and half real-time combat come together for a uniquely immersive experience.
Side-View Tile-Based Half Real-Time Combat
A unique combat system blending turn-based depth with real-time tension.
Control one character at a time on a side-view tile grid, swap with allies as the situation demands, and exploit enemy weaknesses to inflict [Down] for a tactical edge.
Build-Defining Growth Systems
Tailor each character to your playstyle through [Stat Enhancement] and [Traits].
At the hub, equip [Implants] to permanently expand a character's capabilities.
During expeditions, earn [Traits] that reshape your build every run.
Modular Exploration — Roguelite Runs Built from Rooms
Every run is a single route woven from connected rooms. At each branch you choose which room to enter next, threading a path through combat, events, shops, and the boss that awaits at the end.
Which nodes you take and which you skip becomes your strategy for the run, and no sector ever unfolds the same way twice.
A Hub-Centered Expedition Loop
Choose 2 of 4 allies (Harang / Siwoo / Valentin / Locke) at the main hub and set out.
Gather resources through exploration, return to upgrade your roster, and head back out — a tight loop built for deep immersion and high replay value.
A Stylish Blend of 2D Characters and 3D Environments
Expressive 2D illustrated characters meet richly layered 3D environments, creating a visual style both distinctive and refined.
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