Skinator
Details
- Genre: Strategy, Action
- Developer: Craig Paul Green, Pedro Casavecchia
- Publisher: Glowtox Games
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Description
Explore Shifting, Procedurally Generated Worlds
Each run takes place on a procedurally generated map that is never the same twice.
Discover enemy encounters, hidden rewards, strange events, and unsettling NPCs scattered across the world.
Rip your enemies apart strategically.
Enemies are dismantled piece by piece in deliberate, turn-based combat.
Every limb has its own speed, integrity, power, and modifiers , and targeting the right part at the right moment is the difference between control and collapse.
Destroying a limb weakens the enemy, disrupts their strategy, and reshapes the fight.
Break fast parts to regain tempo. Cripple heavy hitters to survive the round. Or risk everything by disabling multiple parts at once for devastating attack bonuses.
Harvest and Evolve Your Body:
After winning a fight, you are presented with a random body part from your fallen enemy. You don’t choose which one appears. You choose whether to take it.
Some parts are weaker than what you have. Others can radically change your build.
Your creature evolves continuously, transforming both visually and mechanically as you replace limbs and assemble your perfect build.
Grow your collection:
By collecting and installing enemy parts, you permanently unlock new modifiers.
These modifiers expand future runs, opening new strategies, synergies, and playstyles over time.
Trade With Monstrous NPCs
Defeating groups of enemies rewards you with gold.
Spend it wisely by trading with grotesque NPCs who offer upgrades, body parts, and questionable deals. Every purchase is a gamble. Every merchant has their price.
Face the Ultimate Challenge
At the end of each journey, a final boss awaits.
It is a test of everything you have built, sacrificed, and learned. Only the strongest, strangest monsters will survive.
ABOUT THE TEAM:
Hello! We are Glowtox Games, a power dev duo with 20+ years of combined experience.
We are Pedro, a 3D artist with 5 years of experience working on films like Avengers: End Game, Alita: Battle Angel and more, and Craig, a PhD in design with international academic papers on game related subjects, 3 years of games teaching experience at university level and over a decade of Unity development experience.
We work hard daily after hours to produce high quality projects that are fun, innovative and that look amazing! We hope you give Skinator a chance and that you enjoy it as much as we did enjoy making it!