离校 School's Out

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    “School’s Out” is a first-person horror adventure game independently developed by a solo creator. The story unfolds in a mysterious world resembling an abandoned old school. You play as an amnesiac hero who encounters a group of unique heroines during your attempt to escape. you will overcome powerful enemies together, reclaim your lost memories, and gradually uncover the truth behind School's Out.

    This game features one main story and two side stories, giving you a total of five different endings to uncover.

    In the main route, you’ll team up with several heroines to explore looping-classroom puzzles, track down strange anomalies hidden throughout the environment, and toy with various quirky gadgets prepared just for you.
Oh — and yes, there’s even a shooting mini-game waiting inside.

    The two side stories, you’ll need to find hidden branching paths within the game’s environments. Find the right paths and enjoy their fully independent endings.

    No need to stress — think of it as a lighthearted trip through a haunted house.
    You play simply as yourself, nothing complicated.
    So… ready to begin?
    Let’s go!

Psychological Oppression:

    By layering the despair brought by endless loops, the cognitive disorientation caused by temporal distortions, the doubt toward one’s own memories and identity, and the simultaneous yearning for—yet instinctive fear of—the unknown truth, the experience creates a constant and suffocating psychological pressure.

Environmental Rendering:

    Through the claustrophobic, silent, and desolate qualities of an abandoned school—its repetitive spaces that may shift subtly at any moment—the environment fosters a pervasive unease. Light and shadow, spatial audio, and intentional visual distortions reinforce an atmosphere that lingers in the player’s mind and refuses to dissipate.

Scare Design:

    Combining “blink system”–driven scares, the oppressive tension of being chased by hostile entities, and the anxiety induced by tight corridors or blind spots, the design emphasizes psychological buildup. Scares arise from atmosphere, anticipation, and deliberate pacing rather than  jump scares.

Existential Horror:

    The unreliability of memory, the destructive nature of obsession, the questioning of one’s purpose, the insignificance of the individual before an incomprehensible force, and the fear of losing oneself—of being completely “consumed” by the abnormal space—together evoke a profound and unsettling existential dread.

    If you have any questions or ideas about this game, please feel free to send an email to .