Details
- Release date: August 13, 2025
- Genre: Role-Playing, Education
- Developer: Next Level Gaming, Gotcha Gotcha Games
- Publisher: Gotcha Gotcha Games
- Platforms: Steam
Current prices
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Steam
Digital
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$19.99
-20%
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| Matches previous low | ||
| Sale ends July 9 | ||
Price history
| All time low | |
| $19.99 | (-20%) |
Description
Press Team Battle is a PTB battle system plugin for the RPG Maker MV game engine. Here are its features:
The battlers are divided into teams of allies and enemies. Each team has a certain number of turns to act, which can be changed. Once a battler on a team has acted, the skill is executed immediately; if the team has remaining turns, it goes to the next battler on the team. If the team has no remaining turns, it is the next team's turn.
Each team starts with one turn per non-downed battler of that team. You can choose a set amount of max turns for each team or an amount per actor (for example, if you have two actors and have set two turns per actor, each team has up to four turns) in the settings.
Missing an attack causes one to lose a turn. But if one has hit the enemy, it is a critical hit, that enemy's elemental rate is more than 100% to the acting battler skill's element, or the skill has a <Pass> written anywhere in its note, the team gains a turn if possible.
Adding <Pass> to a skill's note makes you gain a turn whenever you use this skill.
Add <Don't lose turn> to a skill or item to not lose a turn.
Add <Don't skip turn> to a skill or item, not go to the next character.
You are allowed to add both.
Check the "Based On Agility" parameter to see which team's turn goes first based on which team has a higher agility.
Complete source code is available, and you can edit it. It comes with four icons to be used as assets for the turns.
Update 2025/10/25
Made various improvements to the plugin's code.
Fixed all issues related to escaping. Skills and items can now use the Escape flag normally. As of this version, the <Escape> notetag is no longer required and is no longer supported.
Fixed a major bug that occurred when a skill targeted multiple enemies or had its Repeats value set to 2 or higher.
Improved compatibility with Yanfly Action Sequences.
Added separate parameters to configure the number of turns gained from landing a critical hit and from exploiting an enemy's elemental weakness.
Added separate parameters to configure the number of turns lost when an attack misses and when attacking an elemental resistance. Previously, attacking a resistance did not consume any turns.
If you want a missed attack or hitting an elemental resistance to consume all remaining turns, set the corresponding parameter to -1.
Fixed a bug where only the first enemy could act when there was only one party member in battle.
Improved compatibility with Yanfly Overkill.
Fixed all known issues related to states.
Added the Action End State Scope parameter. When a state's Auto-removal Timing is set to Action End, you can now choose whether only the acting battler's state turn count is decremented, or whether the turn counts of all battlers with the same removal timing are decremented.
Added the Action End Effect Order parameter. This determines whether Action End state effects, such as HP regeneration, are applied before or after state removal. If set to apply effects before removal, the effects will always activate. If set to apply effects after removal, the effects will not activate if the state is removed.
Update 2025/10/25
- Fixed a bug where enemy counterattacks or magic reflections incorrectly granted extra turns to the player's party.
Update 2025/09/17
Fixed bugs and removed console.log statements.
Additionally, added custom "Turn Earned / Turn Lost" sound effects for enemy troops during battle (previously, these were only applied to ally characters).
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・This pack is for use in RPG Maker Series or the engine of your choice.
・OK to be used in Commercial projects made in RPG Maker
・You may modify some of the assets (but not redistribute them) for your own game use only.