Rodina
Details
- Release date: July 28, 2014
- Genre: Indie
- Developer: Elliptic Games
- Publisher: Elliptic Games
- Metacritic: tbd tbd
- Platforms: Steam
Current prices
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Steam
Digital
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$14.99
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| Early Access Game | ||
Price history
| All time low | |
| $14.99 | |
Description
RODINA is a dream.
A shared vision of a massive, seamless universe to explore. The perfect immersive space sim , where you can go anywhere, do anything, become anyone.
I started RODINA because I suspected that no company could ever achieve this dream in a AAA way. I thought that perhaps a single developer, working over a long time frame, could eventually build something great.
Join me on this adventure - try the DEMO and consider supporting further development!
Rodina is made mostly by a single, obsessed developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at
Current Features:
- Full-scale, completely seamless procedural solar system
4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star! - Xeno Bases
Discover the Xeno Bases and Mines – interior spaces that are laid out, constructed, and decorated completely procedurally. - FPS Combat
Use your blaster, missiles, or powerups to handle half a dozen Xeno aliens - Combat with alien ships
Several different alien ship types, and 5 different weapon types, including heat-seeking missiles - Customizable ship interiors
Easily personalize your ship’s layout and share your design with other players - A Story and Background fiction
As told through books, emails, and logs - Dynamic Soundtrack
Over an hour of music, written by award-winning composer John Robert Matz - Mod Support
An open scripting system allows for mods that are simple to create, install and remove
Future Vision:
Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.
Frankly, this is crazy! I can't make any promises about where or how long Rodina will go (and I ask you to buy only based on what you see here now), but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.
Please try the demo , and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!