新生:若能好好长大 Rebirth: If Only I Had Grown Up Right
Details
- Release date: December 24, 2026
- Genre: Simulation, Role-Playing
- Developer: binggunya(Hanqi Zhang), AndrewStack
- Publisher: binggunya(Hanqi Zhang)
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Description
Rebirth: If Only I Had Grown Up Right
A simulation game about the transmission and healing of trauma from one's family of origin
In the rapidly developing urban environment, competition for educational resources is intensifying, and family structures are becoming increasingly smaller.
Parents, filled with anxiety and expectations, are often forced to assume the dual roles of "manager" and "investor."
In a society where "successful results" are the sole measure, control based on love and responsibility gradually intrudes into every stage of a child's growth—
school pathways, interest choices, time allocation, and emotional expression.
External achievements accumulate,
while internal psychological resilience is quietly depleted.
Children seem to be "growing up well,"
but silently accumulating scars,
ultimately manifesting as abnormal behavior, relationship breakdowns, or self-denial.
Every seemingly "correct" choice may come with an unnoticed price.
Playtime: Approximately 15 hours or more.
Text Size: Approximately 600,000–1,000,000 words
Keywords: Realism / Psychological Growth / Choice-oriented.
Current Stage: Core gameplay finalized, Demo in testing
Game Features
A Refined Numerical System
Emotions, moods, and temperament interact at multiple levels. A child's instantaneous emotions alone involve over 100 variables. Referencing Prattsik's basic emotional model, it emphasizes the complexity of emotions and rejects simplistic increases or decreases in stress.
Multi-Dimensional Development and a "Hidden Cost" Mechanism. Short-term gains often come with long-term consequences; success is no longer a cost-free choice.
Non-Binary Choice Design All choices stem from conflicting values, not judgments of right or wrong.
Deeply Integrated Story and Gameplay. It's not simply about reading the story; you drive the character's fate through system actions.
Small Gameplay Variations Driven by Psychological State. Game mechanics differ as the character grows and their psychology changes.
Multiple Endings Educational methods, interest cultivation, and life paths collectively determine the final outcome.
Long-Term Influence Trauma System: Referencing the formation mechanisms of complex psychological trauma, this system allows early choices to continue to manifest in the future.
Talent and Physical Difference System Inspired by differentiated growth experiences in reality, this system combines strengths and limitations to encourage players to understand diversity and cherish the ordinary and whole.
(Planned Content) External Growth System Through multiple playthroughs, players accumulate experience to unlock richer starting conditions and social environments.
Main Gameplay
High-Freedom Story Progression
Schedule Planning and Character Development
Emotionally Driven Stress-Relieving Mini-Games
If the past cannot be changed,
At least the pain can be prevented from being passed on.
Perhaps there is no rebirth in this world,
But even something as insignificant as moss
has a chance for rebirth.
Producer/Lead Planner/Scriptwriter
Zhang Hanqi (Binggunya)
A self-media creator and independent game planner with millions of views, possessing many years of experience in writing and content operation. Responsible for the overall planning, numerical planning, narrative structure, and world-building of this project.
×Programmer
Sweet Couple
Studied Computer Science in the US and returned to China. Passionate about all kinds of games, with over twenty years of experience playing computer games despite being only in their twenties. Possesses complete project development experience, responsible for core system implementation and performance optimization.
Representative work: *Xia Shang Xiong Xin*
Chief Art Director
Ye'an
Studied Digital Media Art at Beijing Institute of Fashion Technology (received an A++ rating in the latest discipline evaluation, ranking among the top in the industry), with 4 years of experience as a freelance illustrator. Despite family objections, she earned all her art exam preparation fees and university living expenses by taking on freelance work, overcoming obstacles with her love for art. She is an inspirational role model in our team.
Original Artist
Tantan
A long-term collaborating illustrator with two years of original artwork experience, responsible for character and key illustrations. A 5.0-star preferred illustrator at Mihuashi, with a 100% on-time delivery rate.
Psychological Consultant
Yuyi
With a 211 university background in Applied Psychology, he participated in setting review and content discussion. Primarily grounded in scientific theory, supplemented by counseling practice (focusing on CBT + adolescents), I possess profound firsthand experience in psychoanalysis. Currently navigating the seven-year itch in my psychology career, I'm financially strapped but brimming with passion for the profession and a wealth of knowledge. I hope to contribute my life's work to the project, allowing players to experience the sincerity, fun, and love the development team poured into designing the game.
Our Commitments
Maintaining transparency in project progress
Timely updates on key milestones
Respecting every act of support and diligently fulfilling every commitment