Real Life

(0)
Not enough ratings yet
Have you played this? Add a rating to help the Deku community.
(0)
Not enough ratings yet
Have you played this? Add a rating to help the Deku community.

Details

Current prices

Steam
Digital
Free
Early Access Game

Price history

All time low
Free    
dekudeals.com
Time range

Risk the descent. Build what survives it.

Every expedition asks how much you are willing to risk before returning home. Explore dangerous dungeons, fight for useful loot, and carry the results of each run into a persistent character and homestead loop.

The implemented prologue begins with a teenager left unable to walk after a traumatic accident. A fictional experimental neural interface connects him during sleep to a dungeon realm between times and sets him on the path toward the mystery of a transformed future Mecca. The later New Mecca questline is still planned.

Death protection is limited. An account can hold up to five daily lives: two base lives, one Prime bonus, and two subscription bonuses. A protected death consumes one durably saved life. With no life remaining, the full-loss penalty returns combat progression, developed stats, and carried inventory to the protected starting baseline. Lives refill to the account's owned limit after 06:00 Moscow time.

Shape a build through classic attribute allocation, activity progression, and a branching tree of more than 120 passive skills. Between expeditions, place structures, cultivate crops, prepare food, practice alchemy, and use personal or Campfire crafting with recipes available in the current build.

The current Character Editor offers 20 male heads, 12 skin tones, one fixed male body, and controller-ready Appearance, Stats, Build, and Name flows. The current network surface is limited to LAN and bounded Direct-IP tools.

Real Life is designed as fully halal entertainment within Islamic, Sharia-informed ethical boundaries. Its lore explores intention, accountability, justice, mercy, and the consequences of choice. It contains no nudity or sexual content.

  • High-risk dungeon expeditions and a persistent return loop
  • Limited daily death protection and a severe no-lives penalty
  • Attribute allocation, activity progression, and 120+ passive skills
  • Building, farming, Food, Alchemy, and Campfire crafting
  • A current male Character Editor with 20 heads and 12 skin tones
  • Single-player plus current LAN and Direct-IP session tools
  • Graphics, typography, and color-vision settings after packaged acceptance

Real Life is still pre-alpha. Content, balance, saves, interface, networking, and performance may change substantially during Early Access.




Other users also liked...

SKD
Free