倘若你想见到明天

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〓 Test Subject GLORY-0216 〓

The protagonist of this story.

Created as part of an experiment to quickly mass-produce “excellent humans,”
everyone simply calls him “0216.”

From the moment he awakens, a bomb embedded in the collar around his neck begins a 60-minute countdown.
If he fails to earn enough points within the time limit, he will be blown to pieces.

With messy hair and a rough, wild personality, he acts purely on instinct.
Until… he meets Tomorrow.

〓 Tomorrow 〓

0216’s “mentor.”

Apparently pulled from human society into the test facility,
she is tasked with teaching 0216 what it means to be “human.”

Expressionless, quiet, and reserved—
yet this very girl eventually does something that leaves 0216 utterly shocked…

Game Background

—Welcome, Test Subject 0216.

In short: the collar around your neck will explode in one hour.

During this time, you must quickly raise your scores in Appearance, Wealth, and Strength.
If your total exceeds 85 points, you will be deemed an “excellent human” and earn the right to live.
Fail, and you will be disposed of as a defective product.

Awakening to such a cruel fate fills you with anger and confusion.
At that moment, a girl named Tomorrow becomes your mentor.

Yet the one who is supposed to guide you to excellence has shockingly low scores herself.
What good could such a mentor possibly be?

Just as despair threatens to swallow you, Tomorrow produces a mysterious item—
one that can fulfill both your wishes at once.

As a test subject, your most primal wish is simply “to survive.”
But why, then, does Tomorrow make such an unfathomable wish of her own?

Through countless time loops,
set out on this experimental journey with Tomorrow—
a journey to become “human.”

〓 Gacha & Point System 〓

Points are the key to survival. Players draw cards to determine their initial scores.

For example: in the Appearance gacha, drawing a 1-star card grants 10 points.

There are three attributes— Appearance, Wealth, Strength
each with 3 types of cards:

  • 3-star card = 30 points

  • 2-star card = 20 points

  • 1-star card = 10 points

Card draw probabilities strictly follow the in-game published rates.
So yes—it’s all down to luck!

〓 Map Exploration & Puzzles 〓

Each attribute corresponds to its own experimental field.

As you progress, you’ll gradually unlock different rooms within these fields,
searching for ways to boost your scores.

Certain rooms also trigger main story events.

〓 Branching Storylines & Multiple Endings 〓

The game features 7 different endings, including one true ending.

Clearing the main storyline of each experimental field unlocks its unique conclusion.