Project Solaris
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Description
Solaris is a failed Mage living in a world run on magic. Her goal is to become a full-fledged Mage so she can finally travel beyond The Island.
She teams up with Hom to see her dreams come true. Through the power of friendship, they will deepen their bond, sharpen their tactics, and beat all the odds.
The player controls Solaris, but must defeat enemies by issuing commands to Hom via successful Quick Time Events (QTEs).
Trickier skills become available as the story unfolds, and as Solaris and Hom build Trust. It is the power of friendship that will see you through to victory!
Earn money through battles or by working in the shop. You can then use that money to craft new equipment.
Solaris can equip herself with powerful equipment, but it doesn't come cheap. Hom is much more versatile in what he can wield, and he can equip things in bulk, but he can only use equipment that has been crafted specifically for him. Crafting outcomes are entirely random, so choose your focus wisely. Just make sure that Hom is equipped to match the flavor of his current moveset.
Choose your fate for the next 100 days by picking one of three cards.
Will you battle? Take a break? Maybe learn a skill, or earn some money? Your choices will directly shape the outcome of your Trial.
Unlock hidden side stories when you select certain cards or hit specific milestones. You decide how the story unfolds and with whom. Your choices throughout the game will determine which of the multiple endings you get.
Tetia: Solaris's former classmate and a brilliant Mage, but can be a little immature
Croisé: Solaris's demanding but doting mother
August: The shopkeeper who seems to have more important things to do
Melchior: One of The Three who has high hopes for Solaris and Hom
It's up to you and your strategic mind to ensure Solaris and Hom succeed on their journey!