ORMOD: Directive

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About the Game

CHOOSE. BUILD. AUTOMATE. FIGHT. SURVIVE.

A fully customizable, harsh open-world survival sandbox set in a world overtaken by the ORMOD. Start in an infinite procedural world that changes every playthrough, then tailor the experience to your liking, from world rules and difficulty to whether you play solo, co-op, or on larger persistent 24/7 servers.

FEATURE OVERVIEW:

  • Infinite, fully customizable procedural worlds

  • Choose your experience: solo, co-op, or large persistent servers

  • Multiple modes, including PvP, PvE, Hardcore, Creative, and mini-games

  • Player-defined difficulty and world settings

  • Physical and persistent item simulation

  • Unique tile-based base building

  • Full automation and mega-factory construction

  • Realistic combat and advanced ballistic simulation

  • Deep survival mechanics (health, sickness, temperature, farming, etc.)

  • Skills, quests, and a dynamic player-driven economy

  • Dynamic world events: crash sites, airdrops, global PvP encounters

  • Vehicles with realistic handling and manual gear systems

  • Nighttime mechanoid hunts that challenge any playstyle

INFINITE AND FULLY CUSTOMIZABLE WORLDS

No two playthroughs are the same. Every session generates new towns, buildings, roads, and terrain layouts, allowing players to shape their own survival experience from the ground up.

PLAY SOLO, WITH FRIENDS, OR ON 24/7 SERVERS

Choose exactly how you want to play. Tweak world difficulty, customize rules, and decide whether you explore alone, host private sessions with friends, or join larger 24/7 persistent servers. Play PvP, PvE, Hardcore, Creative, mini-games, or custom server types as you build, automate, fight, and survive in a world that never stops moving.

PHYSICAL AND PERSISTANT ITEMS

Every item exists physically in the world and stays where it is left. Loot shelves, steal gear directly from other players, or return later to find signs of someone else’s struggle. Build bases using a unique tile-based construction system, then defend them from machines or rival survivors.

UNIQUE TILE-BASED BUILDING

Build and defend a custom base using a flexible tile system not seen in any other game. Switch to a top-down construction view to place walls, rooms, and fortifications, then upgrade every element using materials you find or craft.

FULL RESOURCE AUTOMATION

Create massive automated production lines capable of crafting weapons, materials, supplies, and equipment. Establish factories, fortify outposts, and develop complex resource systems that run while you focus on exploration or combat.

REALISTIC COMBAT SIMULATION

Combat is grounded, physical, and skill-based. Use advanced weapon modification, slow and fast reloads, leaning, realistic ballistic penetration, and armor simulation. Survive encounters using tactics rather than pure stats.

DEEP SURVIVAL SYSTEMS & MECHANOID THREAT

The world pushes back with deep survival mechanics, including hunger, sickness, injuries, temperature, farming, cooking, and medical treatment. When night falls, mechanoids emerge and roam the world, hunting relentlessly even when you are playing solo. Their presence ensures that the world remains dangerous, reactive, and unpredictable at all times.

SKILLS, QUESTS & TRADING

Complete quests, trade valuable items, and upgrade your character through a dynamic item-driven economy. Follow storyline missions, meet in-game characters, earn experience, and unlock new skills and unique rewards that shape your playstyle.

DYNAMIC WORLD EVENTS

Respond to helicopter crash sites, airdrops, global PvP encounters, and other emergent scenarios that create constant risk and reward.

VEHICLES WITH TRUE-TO-LIFE HANDLING

Repair and operate vehicles like cars and helicopters, each with realistic handling and manual gear systems.

 If you’re looking for an open-world survival game with infinite replayability, deep systems, realistic combat, player-driven worlds, and full control over how you want to play, ORMOD: Directive delivers a complete survival sandbox built for creativity, challenge, and emergent gameplay.