One Last Sacrifice
Details
- Release date: 2026
- Genre: Strategy
- Developer: MegaMaw Games
- Publisher: MegaMaw Games
- Metacritic: tbd tbd
Current prices
|
|
Unavailable
|
Description
One Last Sacrifice is a tactical autobattler set in the mysterious world of Lith e’ Nai. As a Soul Former, you wield the power to summon creatures, enhance their abilites and command them in battle. But the Arenas of Naskarr are ruthless - only the strongest strategists will survive… and perhaps even escape.
Sync & Async Combat - Play at your own pace or in real-time for competitive duels.
Dual Shop System - Maintain semi-permanent decks while accessing a classic rotating shop for fresh recruits.
Skill Tree Progression - Unlock powerful abilities and tailor your playstyle across multiple battles.
The Order's leader, Maevor Atra, awakened the Eternal Vein - and with it, the Soul Callers gained the power to summon and command the restless. Some discovered an even more dangerous gift: trapping souls in jars, altering them, and commanding them at will.
Build your deck and enhance its creatures with Crafting! But even trapped souls don't last forever.
Venture into the untamed world of Lith e’nai , where an array of factions plot, scheme, and strive. You won't find fairies or dragons here.
As you gain experience and grow in power, new skills become available. They allow you to tailor the experience of combat to your liking. Yet the Arena's Crowd is never still, hungry for spectacle. Random Arena Perks add surprise to every encounter and put your decision-making to the test.
Pick one of three classes and chart your course through the vast skill tree.
Claim Notable Skills for sudden surges of power.
Active Skills add new abilities to your combat arsenal
Embrace Convictions and alter the foundations of entire systems
No pay-to-win
As a long time player of Cardbattlers and online games, I'm dreading pay to win elements. One Last Sacrifice will never sell player power. The game will be buy to play during early access and become free to play with V1.0 release.
Early players will receive additional inventory space over players joining at a later stage of the game.
In the long run, OLS is intended to become a seasonal game, financed via Inventory Space selling, cosmetics and potentially Story-DLC Content.