NovaShift: Universe

Details
Current prices
|
|
Steam
Digital
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$2.99
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Price history
| All time low | |
| $2.39 | (-20%) |
Description
Every universe obeys different laws
NovaShift: Universe is a 2D top-down survivor where mastering one world teaches you nothing about the next.
You are the Engineer, a drifter between worlds. Each universe is a 15-stage journey on a stage map: survive until the timer ends, then walk into the exit portal. A mini boss waits halfway, the final boss at stage 15. Your build snowballs from a single weapon into a screen-filling arsenal across those stages, then resets when you cross into the next world. Claim a Key from each universe you conquer. Three Keys open the Center — and the finale is assembled from the bosses of the worlds YOU chose.
Four worlds, four rules
- Voxel — Tank law: the bigger you grow, the less damage you take
- Number — Parity: bullets shred BLUE enemies, ORANGE ones demand blasts and auras
- Retro — Combo: kill without taking damage and your power multiplies
- Alien — Momentum: movement builds inertia; stopping is death
Features
- Three stars on every stage — clear it, clear it without dying, clear it with little damage. The final boss needs 21 stars, so replay stages to earn more
- 3 lives per universe — run out and that universe starts again from stage 1; your stars stay
- Adaptive finale — the Center bosses mirror the Keys you collected, so every campaign ends differently
- Danger levels 0-5 per universe: tougher enemies, richer rewards, deeper unlocks
- Weapon synergies, evolutions and wild cards — build for the universe, not the meta
- 13 languages — English, Turkish, German, French, Spanish (Spain & Latin America), Portuguese (Brazil), Italian, Polish, Russian, Simplified Chinese, Japanese and Korean
- A hidden finale for those who refuse to leave any door closed…
Early Access
The core campaign is complete and beatable. The Big Update (v0.4.0) turned every universe into a stage journey with stars; Early Access keeps shaping balance and new universes with community feedback.