Nothmere

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You awaken on a cold, rocky beach in the middle of the night with absolutely no memory of who you are, where you came from, why you’re there or what you are doing. You plod your way through a sewer pipe that empties onto the beach, and find yourself in Nothmere, a very strange town. The people in town are understanding, as everyone there once found themselves in the very situation you’re now in. The town is protected by magical warded gems placed upon the walls that keep the void creatures, magical monsters that roam the countryside, at bay. The wards are tended to by Nothmere’s Mage guild, the Arcane Codex, and the people are protected by Nothmere’s Warriors guild, the Crimson Shield. You find that nobody has ever been able to escape town, as Nothmere is completely surrounded by steep, impenetrable mountains on all sides. You embark on an adventure to try to determine why you’re there, who is responsible, and how to get home. Wherever home is.

FEATURES

  • Created in the Adventure Game Studio (AGS) engine, inspired by the Quest for Glory series.

  • 1920 x 1080 resolution

  • Customizable (drag-and-drop) GUI

  • Play as a Warrior, Thief or Mage (or a hybrid combination)

  • Full timed day and night cycle

  • Puzzles which fit each character class, each with separate solution paths

  • Full RPG stats, with branching dialogs depending on character intelligence, speech skills, etc

  • Experience from completing quests, vanquishing monsters, and progressing the story levels the player up. Stat points added each level

  • Scrolling Combat Text effect inspired by World of Warcraft so gained experience, health, magic, as well as HP and MP used/taken scroll up from the character as it happens

  • Equippable inventory system with bonus stats on armor, weapons and jewelry

  • Equippable items from basic junk items to epic gear for all classes

  • Potion system with temporary stat buffs, purchasable from vendors

  • Full shop system with multiple vendors, each selling different types of items

  • Separate buy and sell functionality, with prices dependent on reputation and speech skill

  • Dynamic quest log that updates as you progress on the various quests

  • Spellbook with learned spells

  • Battle system with spells, special attacks, etc based on class and abilities

  • Stupid humor and easter eggs to old Sierra and Lucasarts games mixed in throughout