NEUROXUS

Details

Current prices

Unavailable

You awaken with no memory and no purpose — only a directive: finish the war humanity could not. End Nexis. There will be no redemption. As the last war machine of a dead species, you reboot to fulfill a single surviving order: destroy the quantum AI that erased the world.

Across 16 missions, you dismantle the Nexis network through six industrial biomes: military bunkers, chemical refineries, sewer systems, sea platforms, dense server complexes, and an orbital facility. Each advance fractures another layer of the machine hierarchy — bringing you closer to the Nexis core, and to the realization that no life remains to reclaim.

Every system in your chassis has defined purpose — energy routing, armament integration, weapon synergy, and shield regulation. Combat is mechanical, deliberate, and punishing. Progress through runs unlocks rewards across several independent talent trees, letting you enhance different subsystems of your mech and push its capabilities further with each completion.

Rip through the machinery of a dead world: swarms of drones, entrenched turrets, advancing humanoids, elite combat frames, Echoes of Nexis that flood arenas with reinforcements, lethal industrial traps, and the nine warforms guarding the AI hierarchy. Every machine is hostile. Every machine must fall.

Driven by an original industrial rock soundtrack , NEUROXUS captures the silence after apocalypse — a world where victory is only the end of function.

the quantum intelligence that consumed Earth. Break through its defenses, breach the orbital core, and shut down the last machine capable of ending you.

Key Features

  • Cold, mechanical atmosphere and tactical action.

  • Distinct missions and boss fights, each unlocking new armaments.

  • Precision combat emphasizing timing and energy control.

  • Industrial ruins rendered with stark sci-fi look.

  • Original soundtrack composed for the project.

  • Manage energy, shields, and precise weapon modules.

  • Cold, immersive environments: refineries, bunkers, orbital ruins.

  • A silent narrative told through design, not dialogue.

About the Developer:


I’ve always dreamed of making my own game. After playing World of Warcraft for 15 years and creating countless memories with video games, I wanted to build my own world with its own challenges and share it with others. At the age of 24, I decided to leave everything behind and dedicate myself fully to this goal. Four years later, I can finally say I did it.

I’m very excited to share this game with you, and I hope you enjoy the challenges I created. Your feedback means a lot to me—it will help shape future updates and inspire the next projects I already have in mind.

This project was made on a limited budget, which meant I had to cut many mechanics I originally planned. My goal is to grow from here, gather the resources to create more polished, high-quality games, and bring even more ambitious ideas to life.




Other users also liked...

The Devil's Due
Unavailable
Steel Carnelian
Unavailable
Bruma
Unavailable