NEED
Current prices
|
|
Unavailable
|
Description
The realm feels peaceful at first—soft wind, pale light, a quiet promise of safety.
But the moment you begin, that calm unravels. The clock wakes, pressure rises, and every decision becomes a weight that shapes your survival.
NEED is a strategic, pressure-driven automation survival game built on tightly woven multi-layered systems.
Assign workers , create and sustain production loops , manage decay , greet traders , fight smugglers , train Maesters , and hold the realm together as everything slowly strains against you.
It asks for calm focus in moments of chaos, and fast thinking when hesitation becomes a mistake.
Adapt—or collapse.
A REALM THAT BREATHES WITH YOU
The realm shifts between heavy, shadowed moments and brief, fragile warmth.
Its music moves with it—sometimes distant and hollow, sometimes gentle and reassuring.
It doesn’t command your attention; it simply settles around you, setting the tone for every choice you make.
HOW YOU SURVIVE
You begin with only a handful of resources.
Assign workers to your early structures—Wheat, Mill, Bakery, Well, Forest, Quarry—and build the production loops that will keep you alive.
Upgrade , expand , and stabilize before decay takes hold.
The Silo and KeepHut become your lifeline: Gatherers collecting Stacks and Keepers preventing collapse, repairing your fragile structures and holding them together.
Traders bring opportunity—missions, bargains, and long-term bonds—while the Trap and its supply of Meat give you the Coins you need.
But where traders wander, smugglers follow. Build and upgrade the Tower , reinforce it under attack, or step in yourself when the realm is threatened.
And as your systems grow, the Maester’s Hall opens its doors.
Here, Maester Workers rise—specialists who elevate your loops, lighten your workforce, and push your realm toward self-sustaining balance.
NEED’s FEATURES - Woven Into the Experience
Interconnected stations, each contributing to a greater whole.
A decay system that never rests.
Workers, Keepers, Gatherers, and Maesters forming a living, layered ecosystem.
Automation loops that blossom as your realm grows.
Trading paths shaped by trust.
Pressure that strikes the moment you become comfortable.
NEED is not only about lasting—it's about mastering the flow.
Every second is something you earn. Every mistake echoes.
What do you do when the entire realm needs something from you?
In the end, the realm remembers only one thing: how long you kept it alive, how long you kept it in need.