Monster Lily

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Highly Tactical ASCII Roguelike

Monster Lily is a darkly comic, deeply tactical retro roguelike about ambition, death, and becoming the final boss.

  • Play as an aspiring final boss.

  • Enemies that outsmart you.

  • Procedural dungeons that feel hand-crafted.

  • Animations & soundtrack that push ASCII to its limits.

  • Unique, often surprising mechanics.

Energy System

Monster Lily encourages you to use multiple weapons & magic shards instead of just relying on one or two. Most Arts require energy - even some weapons! When you kill a monster, you get energy back, multiplied by the number of equipped arts. More arts, more energy.

Tactical Survival

Monster Lily rewards creativity. Mix weapons, shards, and strange powers - even the less dignified kind - to survive impossible odds. Here's just a brief example of nearly 100 unique items & abilities:

  • Use a Door Toy to create a locked door, useful for escaping or trapping a horde of monsters.

  • Drink fluids that impart special powers, such as Ogre , Faerie , and Shadow.

  • Wield a Battle Fan , dealing more damage as you dance around your enemies.

  • Try the Claw , which multiplies damage with sustained hits.

  • Or, if all else fails… unleash your bladder.

Checkpoints / Scoring

Monster Lily is hard, especially early game when there aren't many resources available. Don't give up! Every 8 levels offers a checkpoint , along with a scoring system that rewards skillful play. To see the true ending , you’ll have to make it to the end without a single death.

Combat

Combat, like the rest of Monster Lily, is all about tactics. Success in battle depends on positioning, instincts, and seizing every chance for double damage.

Keyboard Controls

Monster Lily is built for keyboard-only play in the classic roguelike style. If you haven’t played this way before, there’s a brief learning curve, but it becomes second nature fast. The Smooth Walk System makes movement easy and natural: just hold a numpad or vi key in the direction you want to go.