KNELL

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Details

Current prices

Steam
Digital
$3.99
Early Access Game

Price history

All time low
$3.99    
dekudeals.com
Time range

The parish is dead. The bell must be kept.

You are the last keeper of a plague-dead parish. Each night you ring the passing bell for the dead, as the office demands — but the bell has begun calling something back. Now every night is a vigil: survive from the first toll until matins, twenty minutes of dark, and everything in it wants your candle out.

What the night holds

  • The bell keeps time. Every minute it tolls, and every toll calls worse dead. Elites at the fifth and fifteenth; at the tenth and the last, the Tolling Ones — things the bell named directly.

  • Rites turned violent. Eleven weapons drawn from grave-rites and sexton's tools: the censer, the salt ring, coffin nails, holy water, a corpse-candle sent out hunting, the knell itself. Pair a rite with its matching relic and it evolves into something the parish never sanctioned.

  • The night changes, not just hardens. Early dead fade to chaff as new silhouettes answer. Past the fifteenth toll, the churchyard floods — walls and rings of hundreds.

  • Your candle is your life. Health is the Wick; damage gutters it. Souls of the slain drift as vigil lights — gather them, lay them to rest, grow stronger.

  • Fall, and the night still pays. Ash swept from the churchyard buys permanent restoration in the Reliquary: ten Reliquary tracks to deepen, six keepers to bring out of the dark — each holding the bell a different way — and a longer fuse for the next vigil.

  • Press on into the dark. Survive to dawn and you may keep walking. The endless dark compounds without mercy. Every endless run ends — how far is up to you.

A complete game at one fair price

Everything included. No ads, no currency packs, no dark patterns — the only darkness is on screen.

KNELL contains flashing lights and visual effects that may affect photosensitive players.