KLIKFEST: Medieval

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Step into the role of the king’s advisor in KLIKFEST, a medieval clicker game where you develop remote villages through clicking! Build mines, fields, forges, and other medieval locations, craft unique items with villagers, and specialize your village as you see fit. Your goal is to improve villages in a 3-day loop, with workers active for 4 hours daily. After each loop, return to the king for rewards and learn new skills to enhance your next village. Take unique items and your best assistant along for the journey!

In Early Access, KLIKFEST starts with mining, where you gather stone and metals, hire workers, and develop operations with specialized characters. A time-based mechanic limits automation to 4 active hours per day and a 3-day loop. Seven of 14 planned parts are in development, with new parts (like fields and forges) released monthly over the year.

Looking ahead, KLIKFEST will expand to 14 parts, introducing multiplayer mechanics for trading signed unique items and reward cards. These items can become legendary, circulating among players or kept as treasures. Direct resource trading isn’t planned, but community feedback will shape the game toward its full release in summer 2026.

KLIKFEST blends relaxing clicker gameplay with deep strategy, perfect for busy professionals and parents. The time mechanic suits hectic schedules, and crafting unique items, like forging at the smithy, demands skill—from color recognition to puzzle-like mastery. Hand-drawn pixel art creates a charming medieval vibe, and the game is optimized for Steam on PC, running lightly in the background.

Join the development via the in-game feedback button! Share your thoughts on mechanics and help us make KLIKFEST even better.

Features:

  • Clicker-based village building and resource management

  • Medieval theme with hand-drawn pixel art

  • Time mechanic: 4 active hours daily, 3-day loop

  • Early Access: mining focus, 7/14 parts in progress, monthly updates

  • Upcoming multiplayer and unique item trading

  • Community feedback shapes development