Imperfect Smile
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Description
Imperfect Smile is the perfect weekend game, if you like to find yourself, knee deep in shit, and stress on who's gonna murder your uncle, Priprup.
As a kind grandson, you took on the challenge to travel to the manor imminently, and take the threads of time into your hand and drive the story to brighter horizons! Gilbert can be sassy, but would never ever say no to an over-humified witch in the forest on a drenching mid night hour. But Harold the coachman is always there to help, leading her right into the cart, when mysterious things starts to happen right as she sits down.
Imperfect Smile is a narrative-driven mystery where progress is earned through knowledge, observation, and deduction rather than stats or combat, but the mystery is funneled and fueled by strategy, and GIlbert's good old love, gambling.
So it is your turn, to help Gilbert out, by going through the state of the art Tutorials!
Duality of the game
The game is made up of two different parts, going after one and the other. Each part has its purpose in solving the mystery of the Manor.
In the cart, you have to use strategies to accomplish the will of the Tree, who can grant you excess powers in the Manor.
While in the Manor, you have to parkour your way around, listening in on conversations, and conjuring up a save plan for your Uncle.
The Cart
Inside the cart, you have to achieve pre-defined goals of the All-Tree to continue the séance. Gather cards, combine them correctly, and build strategies!
Sometimes the rolls are giving you a choice of which direction one should go, sometimes they can't provide you guidance. Be mind and resourceful!
In other cases, the All-Tree itself is choosing cards instead of you, which cards are of great power. Sometimes to reward, sometimes to punish. This very much spices up, the already very difficult systems, making each round unique!
You are not guided.
You are not protected.
You only have what you learn and what you roll.
And how much teeth you have left.
The parchments are also getting harder and harder as the hours go by. Not just in sheer volume, but also meaningfully, making things more difficult and even more restrictive. The same parchments may allow leeway for you in the beginning, with the order of the card placed or the type you have to gather, but closer to the end... let's just say, you have to be prepared.
The Manor
When you look into the Eye of the Tree (for the second time), you are allowed to venture out, not just into the Manor, but into the future. So before you get to the destination, explore the secluded manor: steeped in ritual, violence, and generational secrets. Unravel the movements and intentions of its inhabitants and piece together the truth hiding behind polite political masks and locked doors.
Inside the manor, events unfold across discrete hours. Characters follow their own routines, lies, and private sins. As you gather information, revisit rooms at different times, and uncover hidden relationships, you begin to see how murd...friendships form, and loves interconnected. Each discovery alters what you know, opening new options and new paths.
Solve abstract and environmental puzzles woven into the architecture of the manor: coded messages, symbolic mechanisms, and artifacts tied to an older and darker history. Where the threads lead is never obvious, but always deliberate.
This is a game about paying attention.
About watching, listening, and noticing what the manor wants you to miss.
Nonlinear investigation — Explore the manor across its shifting timeline and reconstruct events based on your own observations.
Player-driven discovery — Knowledge unlocks progress; the game does not hold your hand.
Character routines and secrets — Track where people are, what they do, and who they hurt.
Atmospheric, dark worldbuilding — No jump scares; the horror comes from implication, psychology, and human violence.
Environmental and symbolic puzzles — Interact with strange mechanisms, ritual remnants, and artifacts tied to the manor’s past.
A story of power, guilt, and the cost of knowing too much, but doing too little.