Healer
Details
- Release date: Q3 2026
- Genre: Role-Playing, Action
- Developer: Valentin Louvet
- Publisher: Valentin Louvet
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Description
Healer is a boss rush combining healing and action roguelike mechanics.
You’re the Healer. That’s the Job.
Nobody thanks the healer when things go right.
They only notice when you mess up.
This game puts you squarely in that seat. You’re not swinging swords or chasing big damage numbers. You’re watching health bars nosedive, cooldowns tick down, and party members do reckless things you know you’ll have to fix in about three seconds.
That’s the fantasy. Or the burden. Depends how you look at it.
Keep Them Alive. All of Them.
You’re responsible for a small party, each with their own bad habits:
A tank who eats hits like it’s their purpose in life
An assassin who lives on the edge (and sometimes falls off)
A ranger who deals damage from afar and still somehow finds trouble
Fights don’t give you much breathing room. Damage comes in waves. Spikes. Bursts. Sometimes all at once. You’ll be moving, reacting, prioritizing—often guessing. Hesitate too long and someone drops. Simple as that.
Build Something That Feels Like Yours
Between encounters, you’re offered boons. Not boring stat bumps! Real changes.
Your dash might start healing allies.
Your emergency spells might come with a cost you’ll regret later.
Your entire playstyle can tilt toward risk, control, or raw panic management.
There’s no correct setup. Some builds feel clever. Others feel cursed. Most fall apart once you hit the wrong boss. That’s part of it.
You learn. Slowly. Painfully.
You Will Die. A Lot.
Let’s not pretend otherwise.
Bosses don’t pull punches, and they don’t care that you were almost ready. You’ll lose runs because you misjudged timing, stood in the wrong place, or trusted a cooldown that wasn’t actually up (we’ve all been there).
But each failure sticks with you. You start reading patterns. Anticipating damage. Acting a second earlier than before. Progress isn’t a number going up. It’s you getting sharper!
The Demon Army Isn’t Waiting Forever
Every run pushes you closer to the heart of the invasion. Boss by boss, the pressure climbs. Mechanics overlap. Mistakes stack. Eventually, there’s only one enemy left.
Beat them, and the world survives.
Fail, and… well. You know how this goes. Back to the start. Different choices. Another attempt.