Gloomveil

Details

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Gloomveil is a game that requires attention, observation and patience.
Designed for players who love deep immersion and the joy of figuring things out for themselves.

The World is the protagonist

Explore a  vastinterconnected  world that doesn't revolve around you. Each corner hides  secrets  waiting to be uncovered. Create  shortcuts  and familiarize yourself with the land to stay on course

Journey over destination

Navigating the world isn't just a means to an end, it's the  essence of the game play. Observe the creatures around you and move through their territory with  caution.

Combat is optional

Sometimes, in moments of haste or fear, you might feel compelled to use your  weapon. It’s your  choice , but be aware that this could lead to  unforeseen consequences.

Features

  • A Vast Interconnected World: Find hidden paths, enter caves, discover new areas and create shortcuts, all in a physically coherent world with no loading screens.

  • Optional Combat: The game focuses on movement, rather than heavy combat. The world is filled with creatures, some aggressive some peaceful, and how you engage with them is up to you.

  • Mind-Mapping: Guidance is heavily based on the memorization of the environment, it’s components and the marks you place.

  • Uncover Secrets: Secrets are discovered through subtle hints and thinking outside the box.

  • Simple Controls:  The game emphasizes navigation over complex actions. It can be played with one hand using a keyboard, mouse, or either side of a gamepad.

  • Day-Night Events: Experience a day-night cycle with events that change based on the time of day.

  • Minimal UI: Enjoy a clean, immersive experience with minimal UI and no distracting indicators.

  • Local Co-op: Play with another friend in local cooperative mode.

About us

Hi! We are Ricotoni Games! A two-person team that make games out of their love for it. We are trying our best to make games that WE would love to play! So those games might not appeal to everyone. What we really want is to create worlds that make us feel the same feelings we used to feel when we played games as kids.

Music by Christos Giannopoulos




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