Giantfall

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Giantfall  is a minimalist medieval kingdom builder / Tower defence real time strategy game. It involves you creating a kingdom and defending it against marauding Giants and Giant creatures. Build, Survive, Fight, Determine what is causing the mutations and destroy it.

Buildings / Towns

Design and build towns and villages to generate food, wealth and above all defence. Grow crops, create lumberyards, stone and iron mines to obtain the resources required to build up your kingdom, attract other settlers and create your armies.

Towers

Build Towers, walls and defences against the enemy, Different towers allow for different capabilities against a multitude of enemies. Starting from simple archer towers, research and develop powerful ballista, catapult and bombard towers. Create a mage school and unlock magic and power magical towers.

Armies

Build armies to fight off attacks in less defended areas or strike at the enemy first.

Research

Research new technologies and skills in order to advance your buildings, defences and armies.

Defence

Build towers and defensive walls to keep back the creatures. Armies to both defend and attack the enemy and traps to capture useful creatures.

Magic / Weapons

From technologies, learn how to develop new weapons, spells and traps. Use these to bait and attack the enemy.

Enemies

Ordinary creatures have mutated, attracted to food and easy prey your kingdom is the target. From carrot loving Giant Rabbits, Seagulls that just want to "drop" on your buildings to powerful creatures and the worst of all mutated humans from this and neighbouring islands looking for some fresh meat to eat and towers to stomp on.

Economy

Maintain an healthy economy in order to keep defence production high. As the enemy smash down walls, towers and buildings be ready to build new better ones in their place. Keep your population happy with food, housing otherwise they may fee elsewhere leaving the kingdom undefended.

Boons

Find magical artifacts that grant powerful boons, these can make the game easier or harder depending on your preference. They allow for powerful troops to make life easier from the beginning or secrets to improving the economy, buildings and your peoples well being.

Campaign / Skirmish

There will be campaign where you lead your people, jumping islands where necessary in order to get the time to research and advance your kingdom. 

Or part take in a random survival skirmish map against a never ending enemy attack...

Stress Test and Future Demo

There will be a stress test for one week in early January this will be available for the first 100 or so applicants and is aimed at finding issues with the game system on a variety of PCs. At that stage the game will be only partially optimised.

Following the Stress Test a full public demo will be available in February.

If you would be interested in helping with the stress test and helping refine the game then please follow the game and I will announce the dates at the start of January and open the invitation.