Forbidden Fable: [WHYES: Smile]

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[Game Overview]

Explore a world wrapped in fog and darkness, and run from the monsters that hunt you.
Solve environmental puzzles and open new paths—your goal is to escape this place.

[Key Features]

  • Psychological Horror + Chases : Get spotted and the chase begins—hold your breath and survive.

  • Exploration & Puzzles : Search abandoned spaces, gather clues, and solve puzzles to progress.

  • Choices and a Price to Pay : Your choices can’t be undone, and they become your story alone.

  • Rules of an Unfamiliar World : In a place where human standards don’t apply, you must understand on your own.

[World]

In a world with its own order, you may be an outsider no one can truly understand.
If you wish to escape, you must pay an appropriate price.
Your choices become your only history —a singular precedent that exists only once in this world.

Welcome to a new world without human emotions or standards.

You have been left alone in a forsaken world.
A world without human language, letters—perhaps even without death itself.
Only those who enter can learn it through their own judgment and choices.

Who are they?

You are not the only one here.
Those who refuse to be understood, and the sorrow of those who arrived first, linger as traces in this world.
This place may be sad. Hold your breath, try to understand them, and at times, be with them—

Create a precedent called [Understanding]—something only you can do.

Life and behavior here do not follow human common sense.
That is why every choice you make while learning this world has a cost, and it is yours alone to bear.
Your choices cannot be reversed, and they will be recorded in the world as your unique story.

[Developer Content Description]

This game is a psychological horror that includes frequent depictions of blood, gore (such as rivers of blood, walls of flesh), and corpses. It contains scenes of intense psychological terror and chase sequences. There is also a plot-related scene involving self-harm (a finger amputation), which is implied rather than explicitly shown.

This game is designed to focus on the player’s experience and memories.
Rather than completing checklists, it aims to leave you with moments that are uniquely yours.

For this reason, external goals such as achievements were intentionally omitted.
This story does not end here — it will continue in the future.