Details
- Release date: March 24, 2025
- Genre: Role-Playing
- Developer: Empalu, Kostr184
- Publisher: Love Muffin
- Platforms: Steam
This item is not currently available at any of the stores that Deku Deals tracks.
Description
Created by Kostr184, this mod introduces more than eighty changes to the game, fixing bugs and balance, changing the characteristics of augmentations, armor stats, crafting, quantity and types of goods from merchants, and many other details of the game. Special thanks to:!AlexWolfson and Empalu
List of changes:
Derbis now deals cut damage type (previously bullet).
Doctors is now free to treat injuries up to 150 hp if you don't have any caps and your level is below 7. **
Improved calculation of the required medicaments for trauma healing in "Health" menu. **
Fixed calculation of the required mana to use defensive spells with "battlemage" perk. *
The "Recycling" perk now affects enhanced batteries as well. *
Fixed text values of "Alcohol Intoxication" for different levels in the "Effects" tab.
Fixed text value of stealth bonus for upgraded 1 time stealth armor prototype.
When using the flight potion or the "eclipse" armor, now not only vertical, but also horizontal acceleration works in flying mode.
Sparkle-Cola RAD now causes direct damage, ignoring any protection. Fixes additional radiation damage bug when used multiple times.
The Rat Potion increases incoming damage instead of reducing maximum health. Fixes useful healing glitch.
Protectrons and AJ-17 now moves slightly faster (to match with its walk animation)
The flame jet of a combat flamethrower ignores gravity (though deviation multipled by 5), Steel raiders with flamethrowers can be dangerous now.
The damage, speed and length of the spears have been changed - now they are much easier to use.
Alicorn forcefields can now be destroyed only with c4/balefire eggs.
Opening of terminals, shelter/enclave doors and power fields has been accelerated.
Basic durability of laser sensors, traps, pressure plates has been lowered to 10 (previously 100)
Acid/pink "trap" slimes health: one hundred times less. *
Littlepip's cutiemark has been reduced in size.
Potion of life: +10 health points per level (previously +5)
Potion of fortitude: now affects blood loss.
Expert Minesweeper Perk: *2 damage (previously *1.25)
RadChild Perk: now affects blood loss.
Debuffs of light bloodloss are reduced.
Magical stamina restores a little faster: 0.80 per "magic" level (previously 0.75)
Increased damage and telekinesis max weight drop at 3/4 mana depleted: 40% and 30% (previously 25% and 20%)
increased telekinesis mana consumption by 30 times.
Removed level requirement for Aurota polaris, increased attack rate to 5.0 (previously 3.8)
Increased Moonblade mana consumption to 444 (previously 300)
Crystal shield consumes five times more mana per breach, while taking five times more damage.
Blood Shield does not cause magical fatigue, but have increased mana consumption to 222 (previously 200), cooldown increased to 15 (preciously 12).
Strength/Protection of the Magic Shield has been increased to 500/100 (previously 150/20), but the mana consumption has been increased to 444 (previously 100) and cooldown to 60 (previously 30). It also decay only when damaged up to 200, but very quickly.
Hoof Kick Damage: 25 (previously 10)
Flight speed of incinerator and automatic grenade launcher shells has been accelerated
The incinerator has an auto-attack now.
Automatic rifle: attack rate 10 (previously 6)
Friendship cannon's wall damage has been increased to 250 (previously 50), durabiluty and its repair complexity increased by a third.
Cryolator's reload electric sound replaced with liquid.
Added optimized fuel effect (x0.2 enemy armor) to Cryolator and Acid gun.
BFG, Deform wave and Eclipse wall damage has been increased to 600 (previously 300)
BFG now uses 40 batterries per shot (previusly 20), and its clip expanded to 200 (previusly 20), durability and its repair complexity doubled.
Crowbar repair: now possible. 0.4 points
Power consumption of powered melee weapons increased.
Plasma-mine and cryo-mine damage swapped to match with grenades.
Max upgraded armor coverage increased to 80%.
Increased resist of hermetic combinizons and all power armor sets to gases.
Increased durability and repairing cost of the Chitin armor.
Reduced durability and repairing cost of the home-made Power armor.
Increased durability and repairing cost of the Enclave armor, replaced its acid resistance with fangs.
Replaced Metal armor explosion resistance with magical damage protection.
Evasion debuff fixed when upgrading Sapper armor second time.
Wizardry potion restores 300 mana, effect lasts 180 seconds (previously 120), effects boosted: 33% / 20% (previously 25% / 20%)
Limb Recovery from health potions: 15, 30, 75 (previously 20, 30, 60)
Blood pack heals: 400 (previously 150)
Super-stimulation potion heals: 833 (previously 400)
Subcutaneous armor: 9 (previously 3)
Magic keeper: Restores up to 200 Mana (previously 75), 9/s (previously 3/s), but works only outside of battle.
Regeneration Module: Restores 50% health (previously 25%), heals 15/s (previously 3/s), but works only outside of battle.
Resuscitation module: restores ALL health (previously 200), but cooldown is 360 seconds (previously 60)
Craft stim potions: using alcohol
Craft stampede: using life potion
Craft mage potion: using mana potion
Craft ultra Dash: using rat liver
Craft magic rollup: requires much more ingridients, but gives 100 times more experience for use. Usage monologue was accelerated.
Duration of the antidote and infravision potion: 60 (previously 30)
Duration of the flight potion: 360 (previously 120)
The third level of intoxication now limited by 800 (previously 750), the more character is drunk the harder stealth becomes.
Duration of the Mint-als effects are equated to other drugs
Drug "Dash" gives a bonus to evasion instead of the total speed of movement
Drug "Hydra" works two times faster.
Slowed down addiction to drugs and the effectiveness of "Detoxin"
Armor-piercing bullets now has an armor multiplier of 0.3, "Plasma enchanced" - 0.5
The dropchance of power armor components is lowered for steel rangers and increased for enclaves - 70% (previously 100 and 30)
Changed the purchase/sale prices:
Decreased sell prices of all armor and level, on which you can buy scout/stealth armor.
Magic keeper: 15000 (previously 10000)
Blood pack 200 / 20
Pulse bomb: 2777 / 750 (now it will not be possible to earn money on its crafting)
Increased the amount of food and ammunition on sale
Vinry now sells pink powder and tin cans, chitinous plates on level 5 now (previously 9)
Holly Shine now sells Caravan Breakfast (instead of a Cheese Sandwich)
Zambezi now sells Hydra drug, Radioactive goo, Bloatwings, new "Pink potion" recipe, and rewards with new "Last Chance Potion" recipe for "Water talisman" quest!