Farewell Jack
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Description
NOVEL SRPG COMBAT
Farewell Jack combines the action packed quick-time combat of games like Expedition 33 and Legend of Dragoon with the mechanics of a traditional turn-based tactical RPG. Attacks can be chained together, have increased damage, and even inflict special effects from pressing buttons at the right time. Players can also dodge and negate damage in this manner when on defense.
JACK'S CONDITION
The main character Jack has a condition where he ages one year every day (Battle). Starting at 20 years old, the player has 40 attempts to build up their force before Jack turns 60 and starts gaining a new permanent debuff each day. Starting at age 70, Jack has a chance to die each consecutive day he is alive.
GAME OVER
If Jack dies from aging, you will have one final attempt to complete the game. If this attempt is failed, a New Game + will be available. All character levels, stats, and skills will be retained, but all gear, items, and progression made against enemy forces will be reset. The resets are to encourage an all-out assault using everything you have to complete the final battle. All debuffs inflicted from Jack's age will be reset and he will be 20 years old again.
GAME COMPLETION
The war (and game) itself can be won at any time once the initial prologue is complete, by attempting an attack on the fortress of the main boss. Doing this too early will result in an obvious loss, however the game will remember feats completed against attacking the fortress, and the player will eventually
be successful in reaching the game's climax through roguelike progression and becoming better at the game.
GAINING POWER:Players gain power through a variety of mechanics. Some power gains are permanent, and some are temporary boosts.
Army building: Fighters can be recruited through story, contracting, recruiting, capturing, diplomacy, and even hacking the enemy.
Leveling up: Each unit in the Forwarders (Army) can Level Up individually and use special items, gaining permanent increases to power.
Arsenal: A wide variety of weapons, vehicles, turrets, and items can be found through story, or exploring and acquiring from battles and battlefields.
The Arsenal can be stockpiled from multiple holdouts and then deployed for large-scale operations.
Weapon and Skill Upgrading: Upgrading weapons and skills will unlock new quick-time attacks.
Aerial Assassins: These fighter jet pilots can be deployed before a mission to scout a battlefield and will instantly take out enemy commanders when they appear.
Extra provisions: Providing Jack and the Forwarders with extra provisions before battle will give them a temporary combat boost.
Base Building: Turrets, Sentries, and Walls are consumable units that can be placed at many areas before a battle begins.
Cosmic Artillery: Cosmic Cannons are incredibly expensive weapons that take time to set up, charge, and use, but can permanently weaken the enemy force by destroying key targets.
Saints: Saints are rare, non-combative allies, who through divine providence can convince the enemy to abandon their ways or even join your cause.
Angels: Angels are extremely rare beings that will watch over certain, specific affairs, and sometimes intervene out of nowhere to completely change the outcome of a situation.
LOSING POWER: