Star Trek Adventures: The Sciences Division Supplemental Rulebook

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Star Trek Adventures: The Sciences Division Supplemental Rulebook

FASCINATING... 
"It is the unknown that defines our existence. We are constantly searching, not just for answers to our questions, but for new questions." - Commander Benjamin Sisko 
The Sciences Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the sciences division. The Sciences Division supplemental rulebook includes: 

  • Detailed description of the sciences division, covering both the science and medical departments, Starfleet Exploratory Division, Starfleet Science, and Starfleet Medical.
  • An expanded list of Talents and Focuses for science and medical characters, as well as new character creation choices for cybernetic and genetic enhancements. 
  • Guidance on creating truly strange and unique alien species, as well as advice on including spatial anomalies, parallel universes, the Q, and time travel in your adventures.
  • A list of medical equipment and pharmaceuticals, and rules for their inclusion in Star Trek Adventures. 
  • Advice on creating plot components that focus on their scientific and medical Player Characters, as well as information on including counselors in a campaign. 
  • Rules for creating new, truly alien species, introducing hazardous and hostile environments into scenes, and new mechanics for suffering or curing diseases. 
  • Detailed descriptions and game statistics for a range of Science and Medicine focused NPCs and Supporting Characters, including Carol Marcus, Noonian Soong, and Zephram Cochrane.

Adapted for Fantasy Grounds by:Jeffrey Bedard
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Star Trek Adventures ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.