Savage Worlds: Hellfrost Player's Guide

DLC for Fantasy Grounds Classic

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Savage Worlds Setting and Theme
The newest update (12/17/2011) includes an icy Hellfrost theme
An endless winter is coming...
500 years ago: From the frozen far north, beyond the civilized lands with
their rolling hills and forests, arose a mighty army of frost giants, ice devils,
Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began
the terrible Blizzard War and the downfall of the mighty empires of man
Today: The races of the southern lands may have won the war, but they suffer
its legacy still. For five centuries the winters have grown steadily longer and
colder. Huge swathes of the land of Rassilon are permanently covered in ice and
snow, and even the temperate lands are not spared the misery of failed harvests,
deadly winters, and the dreaded Hellfrost wind.
But winter is not the only danger. A mere 30 years ago, magic, once the civilized
races most potent weapon, suddenly began to fail. The Siphoning, an effect of unknown
origin, has made magic an unpredictable ally.
Welcome to the world of Rassilon. Welcome to the Hellfrost!
This product is an installable module for use with the Fantasy Ground II virtual
tabletop. The library module has been carefully organized to streamline gameplay
and includes library sections to help a GM prepare an adventure setting or to quickly
look up details on how to conduct encounters in unusual situations. The Savage Worlds
ruleset and a Full license of Fantasy Grounds II are required to use this product.
Author: Paul Wiggy Wade-Williams
Fantasy Grounds II Conversion: Kevin Doswell
Adapted for Fantasy Grounds by:Kevin Doswell
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Savage Worlds Adventure Edition ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.