
Details
- Release date: August 4, 2026
- Genre: Role-Playing, Strategy, Utility, Indie, Adventure
- Developer: SmiteWorks USA
- Publisher: Smiteworks USA
- Platforms: Steam
Current prices
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Steam
Digital
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$24.99
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Price history
| All time low | |
| $24.99 | |
Description
Pathfinder RPG - Ironfang Invasion AP 3: Assault on Longshadow
No Quarter Given
Longshadow, a wealthy refinery town, now faces the perils of war. If the Ironfang Legion seizes the walled settlement, its grip will tighten across all of Nirmathas, and the local mines and refineries will grant it enough raw materials to fuel its engine of war indefinitely. But the Legion's heavy focus on Longshadow leaves its flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements?
This volume of Pathfinder Adventure Path continues the
Ironfang Invasion Adventure Path and includes:
Assault on Longshadow," a Pathfinder adventure for 8th-level characters, by Benjamin Bruck and Thurston Hillman. - A gazetteer detailing Longshadow's history, plus its diverse denizens and locales, by Thurston Hillman.
A look at the faith of Hadregash, the goblinoids' hero-god of domination and slavery, by Jason Keeley.
A bestiary packed with new troops and threats from across Nirmathas and beyond, by Benjamin Bruck, Liz Courts, and Paris Crenshaw.
This Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
All maps resized and set up with a preset grid to make combats easy to manage - Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them