Daring Tales of Adventure 03: Treasure of the Templars (Savage Worlds)

DLC for Fantasy Grounds Classic

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Daring Tales of Adventure #03: Treasure of the Templars
A Fantasy Grounds II Adventure module from Triple Ace Games
The race is on!
Can you find the Templar treasure?
Daring Tales of Adventure #03 takes the characters on a whirlwind ride from the
streets of Washington to the baking sands of Egypt, onto a Crusader castle, and
finally to a vast ice fortress in the frozen north, and all in search of a treasure
that men have killed to acquire and killed to protectThe Treasure of the Templars.
An invitation to Washington to attend a lecture seems innocuous enough, but nothing
is ever straightforward when the heroes are around. When a mysterious motorbike
rider makes a daring theft and snatches a small wooden box from the hands of the
noted historian, Professor Dickinson, it starts the heroes on a deadly quest. You
soon discover that the Nazis are behind the theftbut what do the Nazis want with
this small wooden box?
This product is an installable module for use with the Fantasy Ground II virtual
tabletop. The adventure module has been carefully organized to streamline gameplay
and includes, story elements, personalities, items, vehicles and images. These can
be modified within your Fantasy Grounds campaign as needed. The Savage Worlds ruleset
and a Full license of Fantasy Grounds II are required to use this product.
Author: Paul Wiggy Wade-Williams
Fantasy Grounds II Conversion: Clemens Meyer
Adapted for Fantasy Grounds by:Clemens Meyer
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Savage Worlds Adventure Edition ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.