Call of Cthulhu: Crack'd and Cook'd Manse (CoC)

DLC for Fantasy Grounds Classic

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Crack'd and Cook'd Manse
PART ONE of Six Classic Stand-alone Explorations

of the Unknown, the Deserted, and the Insane
IN DIM, FORGOTTEN RECESSES
of the world lurk mind-twisting horrors.
Through the use of human agents these horrors work to thwart mankinds destiny.
However, not all of these human agents are willing partners. Many times have the
monsters resorted to subtlety and intrigue to further their ends, rather than gross
displays of sheer destruction.
Andrew Keetling is one such unwilling agent. A sucessful Boston businessman, he
has disappeared held captive in a mansion of madness.
MANSIONS OF MADNESS is a collection of six independent tales for Call of Cthulhu.
Set in the 1920s and of varying length and complexity, these adventures can be planted
into an ongoing campaign as the keeper sees fit. Some can be played in a single
night, others will require several evenings to complete. They can readily be used
as plot twists, interesting diversions, or red herrings.
CRACK'D AND COOK'D MANSE is the first converted tale for use with Fantasy Grounds
II out of this collection. The remaining five tales will be sold separately as they
are converted. Each tale is a standalone adventure that can be run with no connection
to any of the other adventures in the Mansions of Madness book.
By Michael DeWolfe, Wesley Martin, Mark Morrison, Keith Herber, Fred Behrendt, Penny Love, and Liam Routt. Cover painting by Lee Gibbons. Interior illustrations by David Lee Ingersoll, Janet Aulisio, Sam Inabinet.
Adapted for Fantasy Grounds by:Adrian Maddocks
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Call of Cthulhu ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.