Fairywren

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Command the Fairywren, a ship of human smugglers in the outskirts of the alien Commonwealth. Out here in "the Zone", every faction has an agenda, every favor has a price tag and trust is just another currency. Your crew? Talented, cynical and one bad job away from quitting. Or dying. Probably both.

Explore and Decide

Slip through jump gates and pick your own path across an open, shifting universe. Chart routes that no one else dares to fly. Mark rich asteroid fields before someone else claims them. Move goods the honest way or take the profitable route and pray the patrols aren't scanning today. Commonwealth officials, miners, syndicate fixers and pirates all insist they're the ones keeping order. Decide who you believe and who you undermine.

Pilot, Scan, Hide, Distract

When you're carrying something that shouldn't be found, every movement matters. Active scans reveal threats but light you up like a beacon. Hiding in asteroids or cutting engines buys silence, not control. Drop a decoy buoy at the perfect moment to throw hunters off your trail. And when everything goes wrong, commit to the Fairywren's signature moves: A risky dash forward or a crazy 180 to turn the chase into a gamble.

Be a Rascal

Patrols don't just blast you out of the sky. When you get caught use the unique talents of your crew to convince the official to let you go this one time. Distract them from the cargo search, hack their database, charm or bribe your way out. If you get really lucky, the friendly officer might greenlight you for the whole sector.

Develop Ship and Crew

Optimize your cargo hold for space, special goods and hiding away the more questionable items. Invest in technologies to make your ship faster, easier to control and harder to catch. And last but not least: Develop the skills of your crew to talk themselves out of dangerous situations and eventually become somewhat of a team.