Escape Velocity

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Blow your way out of a collapsing bomb factory in Escape Velocity , an explosive-based First Person Puzzler!

  • Use sticky bombs, cannons, and modular fuses to fling yourself (and other stuff) across the wreckage of your old workplace

  • Peek at your coworker's computers to find out more about their lives and the secrets that built the company

  • Explore an alien industrial park and find hidden collectibles and puzzles to unlock a new ending


PATCH NOTES!

UPDATE 4 (9/12/2025)

  • Heads up: Settings have changed and your options and demo progress may have been reset. Sorry about that!

  • Improved pick-up mode!! now you just have to hold "E" to pick up things, including things that are being flung at you

  • Starter bombs now change color and produce effects when near a bomb-fuse to indicate contextual behavior (it's purple now)

  • Fixed issue where player couldn't look up or down. Whoops.

  • Fixed issue where "restore default settings" would set "invert Y" to "on".

  • Fixed issue where player would receive a pick up prompt where a vaporized object formerly was.

UPDATE 3 (8/20/2025)

  • OS cursor no longer shows on top of game cursor in various menus

  • improved Starter behavior when near fuse-- player will no longer be launched if starter projectile is close enough to trigger fuse. Unless the fuse is behind a wall. Then you can launch fine.

  • Level select screen!!!

  • fixed (removed) "super jump" when spamming Starter

  • Starter now launches more predictably when player is "below" projectile (IE on a ramp)

  • Player now receives air control upon hitting a wall (this is useful)

  • Audio settings should now more consistently persist between levels

  • game save states of all sorts should now work a LOT more reliably now.

UPDATE 2

  • Kickstarter banner removed. Thank you everyone!

  • Added killplanes to bsp 2

  • Added invisible walls to bsp 2

  • Added skybox mountains to bsp 3

  • Minor light improvements to bsp 3

  • Added invisible walls to bsp 4

  • Removed collision from decorator on bsp4

  • Fixed game icon! yay

UPDATE 1

CHANGES:

  • CONTROLLER SUPPORT! well, kinda. Like 75% of it. Menus are navigable, player is fully controllable, but terminals can't be scrolled and act weird if you jump between M&K and controller use.

  • Button prompts are contextual now! If you're using a keyboard it shows keyboard prompts. If controller, controller prompts. Actual glyphs are pending

  • Collision removed on wall decorators

  • Probably a few other small tweaks I can't recall atm but most of this week was getting controller support working

Finally: THANK YOU FOR SUPPORTING OUR KICKSTARTER!!! We're 225% funded! Wow

It's still up for the rest of the week if you wanna donate! Link is in the game itself since steam kinda frowns on direct linking in descriptions.