Dreams of Telmahre

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Telmahre Castle is the domain of King Tobias Rosseau, until he is felled in a revolt in 1792. Two centuries later, an archaeology intern named Edanna seeks the truth about the revolution…and her own troubled past. Dreams of Telmahre is a narrative game heavily inspired by classic first-person adventure games like Myst and Riven, and yet seeks to innovate on the genre with full 3D navigation and a more character-centric story.

Visit both time periods as you experience the dreams of five very different characters:

  • Tenebrae focuses on King Tobias, who dreams he is trapped in his throne room by shadows of the past. Avoid these spectral shades and find a way out.

  • Catacombs features Tobias' advisor Medina, who dreams of being trapped in a Turkish catacomb full of rats. Navigate through five puzzle chambers, finding ways to disperse the rats and escape.

  • Climbing explores the hopes and fears of Edanna as she begins her internship at Telmahre Castle. Help Edanna make mental connections and uncover hidden memories, including her forgotten dark past.

  • Correspondence is the dream of Lord Norhall, who tries to avert a rebellion on behalf of King Tobias. Piece together letter fragments before the revolutionaries outside break in.

  • World’s End follows a mysterious beggar named Camlan through an underground train station. Help several troubled characters find peace before the next train arrives.

Gameplay Features

  • Navigation puzzles requiring the use of special inventory objects.

  • Narrative logic puzzles, where players must find connections between seemingly disparate events.

  • Fully-voiced dialogue where the player character speaks thoughts aloud.

  • Exploratory adventure gameplay with full 3D navigation.