Expansion Pass 3

DLC for Cyberphobia: Prologue

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1. The Flesh-Machine Paradox

A rogue bio-research facility has gone dark after attempting to "upload" organic consciousness into liquid hardware. Investigate the pulsating, semi-organic corridors of the Aura-Gen Lab, where the line between code and anatomy has blurred.

  • Key Feature: Encounter "Necro-Mechs"—corpses reanimated by aggressive nanites.

2. Signal from the High-Orbit

An unidentified satellite has locked onto the city’s grid, broadcasting a frequency that causes mass hallucinations among the augmented population. You must infiltrate a corporate space-elevator terminal to shut down the uplink before the city tears itself apart in a collective fever dream.

  • Key Feature: Zero-gravity combat sequences and a "Sanity Meter" mechanic.

3. The Neon Creed

A charismatic digital prophet has emerged in the slums, leading a cult that believes the "Great Crash" is a religious event. Infiltrate their cathedral—a converted cooling tower—to stop a massive synchronized neural suicide that would overload the entire district’s power grid.

  • Key Feature: Social stealth missions where you must blend in with cultists to reach high-value targets.

4. Scavenger’s Jury-Rigged Toolkit (Items DLC)

In a world of high-tech sensors, sometimes "dumb" tech is the smartest choice. This pack features experimental gear cobbled together from salvaged industrial parts, designed to bypass modern security by being too "low-tech" to detect.

  • Featured Item: The "Lead-Lined Shroud"—a cloak that makes you invisible to thermal and electromagnetic sensors but slows your movement.

  • Featured Item: The "EMP Spike"—a single-use, melee-range device that permanently disables any robotic enemy.

5. Forbidden Kinetic Cache (Weapons DLC)

While the world moved to lasers and smart-bullets, these weapons rely on raw, unstoppable kinetic force. This arsenal features high-impact, "loud" weaponry designed for operatives who want to end a fight before the enemy even realizes their armor has been breached.

  • The "Iron Sledge" Rail-Pistol: A handgun that fires depleted uranium slugs capable of punching through two walls and the target behind them.

  • The "Widowmaker" Harpoon Gun: Pins enemies to surfaces and can be upgraded to deliver a high-voltage shock once the tether is established.

  • "Cinder" Incendiary Grenades: Releases a chemical compound that burns underwater and through vacuum seals—perfect for clearing tight corridors.