Come on, Fight Me!
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Description
Core Positioning
A 2D hardcore fighting game focusing on "frame-perfect controls". By removing supernatural moves and enhancing physical collision feedback, it delivers the purest "bone-crunching, fist-to-flesh" combat experience for players. Its core mechanics revolve around three design pillars:
Pixel-precise hitbox detection: All skill activation ranges are calibrated to the pixel, with strict windows for attacks and defenses.
Timed combo system: Combo triggers feature a 0.1-second input tolerance, allowing top players to execute "micro-link" combos.
Full-frame action response: Each frame independently supports 2-directional movement + 18 basic actions, achieving the operational freedom of a real martial artist.