Combo Devils

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Combo Devils is a new fighting game with a Co-op PVE Roguelite. We're bridging the gap between traditional and platform fighting games.

At it's core, Combo Devils is a fighting game. Built on top is a PVE Co-op Extraction Roguelite Mode featuring challenging mobs, platforming segments, mini-games and fierce bosses.

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PVE CO-OP EXTRACTION ROGUELITE

Survive as long as you can with friends or solo while you explore and survive increasingly tougher challenges thrown at you. Equip character traits and find perks and items to help you defeat these difficult levels and bosses. (This mode is a Work-In-Progress)

PVP VERSUS MODES

Our premiere gameplay mode rewards players who dedicate time to learning every characters nuanced fighting style.

PARTY MODES + SPECIAL VERSUS

We made sure to create a bunch of " casual" content on top of the fighting game and co-op roguelite. Turn up the fun with special game modifiers like Giant, Slowmo, Ice and more. Combine different modifiers for outrageous battles.

MINI-GAMES

Play Soccer Mode (yes the ball is a chicken), Destroy the Statue, Target Test, Racing, and lots more. We love fighting games that have more fun modes to mess around in. Compare your scores in the online leaderboards.

TOURNAMENT VALUE

Combo Devils is competitive by nature. We want to keep the game fun and balanced to build a thriving community and tournament scene around it. Supporting fighting game tournaments is a huge passion of our team. We want to continue supporting our players by hosting tournaments and raising funds to have prize pools for players to win. Ultimately, it's up to the community to decide if our game is tournament worthy. We'll keep it balanced and continue listening to feedback!

COMMUNITY + EVENTS

For the past 2 years we've been going to events and building a community! We've been to EVO, Combo Breaker, Genesis, and others. Our booths have been packed and we get more fans each time. People are loving our game!

GAMEPLAY MECHANICS

We DO have wavedashing, wavelanding, plat-boosting, moon walking, sticky walk, dash dance, fast fall, directional influence (DI), teetering, teching, grabs, shields, shield breaks, shield drop, wall jump in & out, wall sliding, ledge grabs, ledge dash, ledge hogging, ledge cancels, air dashes, air dash cancels, air dodge, super jump, tri-dashing, on-hit cancels, jab reset, gatling combos, target combos, special cancels, wiggle-out, reverse aerial rush (RAR), pivoting, ground/air clanking, parry, rekkas, B-Turn-Around, B-Reverse, wavebouncing, EX Specials, motion input supers, hold-back-to-block toggle, and so much more. WHEW.

We DON'T have crouch cancels, L-Cancels, Smash DI, planking, or grab pummeling.

ROLLBACK NETCODE

Built with Rollback Netcode, supporting the cutting edge of a fluid online experience.

FAMILIAR MOVEMENT

If you've played other fast moving platform fighters, you'll feel right at home here.




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